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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/mapping
DjWarmonger aee748d8d6 - Added monoliths between remote zones
- Fixed land connections between zones, now they're generated correctly.
2014-06-01 12:02:43 +02:00
..
CCampaignHandler.cpp - Implemented hero recreate handling correctly 2014-02-23 13:52:06 +00:00
CCampaignHandler.h - Implemented hero recreate handling correctly 2014-02-23 13:52:06 +00:00
CMap.cpp int3 dist2d microoptimization 2014-05-25 20:42:25 +02:00
CMap.h - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
CMapEditManager.cpp Zone shapes & terrains work nicely. 2014-05-24 14:06:08 +02:00
CMapEditManager.h Zone shapes & terrains work nicely. 2014-05-24 14:06:08 +02:00
CMapInfo.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapInfo.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapService.cpp Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
CMapService.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
MapFormatH3M.cpp - Added monoliths between remote zones 2014-06-01 12:02:43 +02:00
MapFormatH3M.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
MapFormatJson.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
MapFormatJson.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00