..
battles
Support for configurable town fortifications
2024-08-28 19:42:14 +00:00
processors
Growth of town garrison in neutral towns now uses H3 logic
2024-08-29 15:22:31 +00:00
queries
Unified handling of battle sides ID's
2024-08-11 20:54:44 +00:00
CGameHandler.cpp
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-03 16:31:07 +00:00
CGameHandler.h
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-03 16:31:07 +00:00
CMakeLists.txt
Moved most of daily income handling to a separate method
2024-08-28 12:40:44 +00:00
CVCMIServer.cpp
Significantly simplify packs applying
2024-08-26 19:48:46 +00:00
CVCMIServer.h
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
GlobalLobbyProcessor.cpp
JsonNode constructors: Take fileName as argument
2024-07-17 13:50:59 +02:00
GlobalLobbyProcessor.h
Store and send mod list and game version for game rooms
2024-04-23 17:15:59 +03:00
LobbyNetPackVisitors.h
basic handicap support
2024-07-25 00:28:01 +02:00
NetPacksLobbyServer.cpp
basic handicap support
2024-07-25 00:28:01 +02:00
NetPacksServer.cpp
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-03 16:31:07 +00:00
ServerNetPackVisitors.h
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-03 16:31:07 +00:00
ServerSpellCastEnvironment.cpp
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
ServerSpellCastEnvironment.h
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
StdInc.cpp
Fix: licenses, pragma guards, StdInc
2024-03-29 07:48:52 +02:00
StdInc.h
TurnTimerHandler.cpp
Unified handling of battle sides ID's
2024-08-11 20:54:44 +00:00
TurnTimerHandler.h
It is now possible to vote for simturns and turn timer changes
2024-05-19 18:31:32 +00:00