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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/mapping
Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects:
- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
2014-01-02 23:48:38 +00:00
..
CCampaignHandler.cpp Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
CCampaignHandler.h - Updated TODOs, removed unused method declaration, updated comments 2013-12-30 20:04:24 +00:00
CMap.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CMap.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CMapEditManager.cpp - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CMapEditManager.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CMapInfo.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapInfo.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapService.cpp Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
CMapService.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
MapFormatH3M.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
MapFormatH3M.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
MapFormatJson.cpp Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
MapFormatJson.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00