1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-30 23:18:08 +02:00
vcmi/lib/mapObjects
2023-04-13 19:06:44 +03:00
..
CArmedInstance.cpp
CArmedInstance.h
CBank.cpp
CBank.h
CGHeroInstance.cpp Slight refactoring of CGHeroInstance::movementPointsAfterEmbark() 2023-03-20 11:35:20 +03:00
CGHeroInstance.h vcmi: allow to configure army movement counter 2023-03-16 16:46:42 +03:00
CGMarket.cpp Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
CGMarket.h
CGPandoraBox.cpp
CGPandoraBox.h
CGTownInstance.cpp refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
CGTownInstance.h refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
CObjectClassesHandler.cpp Added fallback identifiers for reading older vcmi maps 2023-04-09 12:27:33 +03:00
CObjectClassesHandler.h Distribute limited objects evenly in zones with matching terrain 2023-03-27 09:09:58 +02:00
CObjectHandler.cpp Do not place object visible tiles over the top of the map. 2023-04-10 19:26:53 +02:00
CObjectHandler.h Do not place object visible tiles over the top of the map. 2023-04-10 19:26:53 +02:00
CommonConstructors.cpp
CommonConstructors.h
CQuest.cpp Fix Seer Hut right-click text 2023-04-13 19:06:44 +03:00
CQuest.h
CRewardableConstructor.cpp Rewardables will use per-object name, if available 2023-03-30 22:29:58 +03:00
CRewardableConstructor.h Rewardables will use per-object name, if available 2023-03-30 22:29:58 +03:00
CRewardableObject.cpp Fixed UI of objects that provide one reward that can be refused 2023-04-08 00:13:38 +03:00
CRewardableObject.h fix Ignissa bug the old way 2023-03-17 20:09:18 +03:00
JsonRandom.cpp
JsonRandom.h
MapObjects.h
MiscObjects.cpp Fix all stacks being capped at 10 units 2023-03-17 22:32:05 +01:00
MiscObjects.h
ObjectTemplate.cpp Do not place object visible tiles over the top of the map. 2023-04-10 19:26:53 +02:00
ObjectTemplate.h Update lib/mapObjects/ObjectTemplate.h 2023-04-10 20:45:41 +02:00