..
BattleInterface
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
UIFramework
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
AdventureMapClasses.cpp
Next part of town configuration:
2012-09-05 12:49:23 +00:00
AdventureMapClasses.h
- Quest log minimap now has clickable icons
2012-07-08 16:36:20 +00:00
CAdvmapInterface.cpp
Next part of town configuration:
2012-09-05 12:49:23 +00:00
CAdvmapInterface.h
- rewrote most of classes from adventure map window
2012-06-13 13:04:06 +00:00
CAnimation.cpp
- music player uses URI's instead of enum from music base
2012-08-06 07:34:37 +00:00
CAnimation.h
- fixed #582 , #1019 and #1022
2012-06-27 20:44:01 +00:00
CBitmapHandler.cpp
* servers will not allow using out-of-range slots ( #1061 )
2012-08-30 16:01:19 +00:00
CBitmapHandler.h
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
CCastleInterface.cpp
Next part of town configuration:
2012-09-05 12:49:23 +00:00
CCastleInterface.h
Next part of town configuration:
2012-09-05 12:49:23 +00:00
CConfigHandler.cpp
Fixed #1064 .
2012-09-06 10:26:18 +00:00
CConfigHandler.h
Fixed #1064 .
2012-09-06 10:26:18 +00:00
CCreatureWindow.cpp
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
2012-08-30 14:57:24 +00:00
CCreatureWindow.h
Fixed #1042 . Tweaks for Commander bonuses.
2012-08-20 16:10:50 +00:00
CDefHandler.cpp
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
CDefHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CGameInfo.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
CGameInfo.h
first part of town configuration:
2012-09-02 10:33:41 +00:00
CHeroWindow.cpp
- removed multiple unused files
2012-08-02 11:03:26 +00:00
CHeroWindow.h
- all windows except for pregame\battles are now CWindowObject-based
2012-06-15 17:08:19 +00:00
CKingdomInterface.cpp
Next part of town configuration:
2012-09-05 12:49:23 +00:00
CKingdomInterface.h
- all windows except for pregame\battles are now CWindowObject-based
2012-06-15 17:08:19 +00:00
Client.cpp
* INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
2012-08-26 19:13:57 +00:00
Client.h
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
CMakeLists.txt
- removed no longer used CSndHandler. Transition to new fs is finished
2012-08-09 10:32:50 +00:00
CMessage.cpp
- removed multiple unused files
2012-08-02 11:03:26 +00:00
CMessage.h
- removed usage of Graphics in several places (Components and hero window).
2012-05-13 15:04:21 +00:00
CMT.cpp
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
2012-09-11 14:25:19 +00:00
CMusicHandler.cpp
Next part of town configuration:
2012-09-05 12:49:23 +00:00
CMusicHandler.h
- fixed crash on hovering indestructible walls
2012-08-27 20:45:58 +00:00
CPlayerInterface.cpp
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
2012-09-11 14:25:19 +00:00
CPlayerInterface.h
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
CPreGame.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
CPreGame.h
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
CQuestLog.cpp
- minor tweaks to quest window
2012-07-21 20:16:54 +00:00
CQuestLog.h
- minor tweaks to quest window
2012-07-21 20:16:54 +00:00
CSoundBase.h
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CSpellWindow.cpp
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
CSpellWindow.h
- all windows except for pregame\battles are now CWindowObject-based
2012-06-15 17:08:19 +00:00
CVideoHandler.cpp
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
CVideoHandler.h
- removed deprecated ffmpeg functions. Fixes #779
2012-08-21 17:37:06 +00:00
DPIaware.manifest
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
FontBase.h
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
FunctionList.h
- rewrote most of classes from adventure map window
2012-06-13 13:04:06 +00:00
Graphics.cpp
Next part of town configuration:
2012-09-05 12:49:23 +00:00
Graphics.h
Next part of town configuration:
2012-09-05 12:49:23 +00:00
GUIClasses.cpp
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
2012-09-11 14:25:19 +00:00
GUIClasses.h
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
2012-09-11 14:25:19 +00:00
Makefile.am
- removed no longer used CSndHandler. Transition to new fs is finished
2012-08-09 10:32:50 +00:00
Makefile.in
- removed no longer used CSndHandler. Transition to new fs is finished
2012-08-09 10:32:50 +00:00
mapHandler.cpp
- removed multiple unused files
2012-08-02 11:03:26 +00:00
mapHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
NetPacksClient.cpp
Next part of town configuration:
2012-09-05 12:49:23 +00:00
resource.h
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
VCMI_client.rc
* fixed previous fix
2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
VCMI_client.vcxproj.filters
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
vcmi.ico
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
vcmiclient.desktop
(linux-only)
2012-06-01 17:28:05 +00:00
vcmiclient.png
(linux-only)
2012-06-01 17:28:05 +00:00