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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/AI
Ivan Savenko 36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
..
BattleAI Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
EmptyAI
FuzzyLite@7aee562d6c
Nullkiller Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
StupidAI Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
VCAI Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CMakeLists.txt TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
GeniusAI.brain