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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/CAdvmapInterface.cpp
Michał W. Urbańczyk bca18a31c3 * fixed crashes when town is placed out of the map boundaries
* for screen is updated after buying creatures
* fixed crashbug on maps with random monster
* proper images of war machines are displayed in blacksmith
* picking starting hero should work again
* Ice Elemental will be treated as two-hex creature
* minor fixes
2008-08-29 21:41:32 +00:00

1255 lines
33 KiB
C++

#include "stdafx.h"
#include "CAdvmapInterface.h"
#include "client/CBitmapHandler.h"
#include "CPlayerInterface.h"
#include "CCastleInterface.h"
#include "CCursorHandler.h"
#include "hch/CPreGameTextHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CDefHandler.h"
#include "hch/CTownHandler.h"
#include "CPathfinder.h"
#include "CGameInfo.h"
#include "SDL_Extensions.h"
#include "CCallback.h"
#include <boost/assign/std/vector.hpp>
#include "mapHandler.h"
#include "CMessage.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "hch/CHeroHandler.h"
#include <sstream>
#include "AdventureMapButton.h"
#include "CHeroWindow.h"
#include "client/Graphics.h"
#include "hch/CObjectHandler.h"
#include <boost/thread.hpp>
#include "map.h"
#pragma warning (disable : 4355)
extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
using namespace boost::logic;
using namespace boost::assign;
using namespace CSDL_Ext;
CAdvMapInt::~CAdvMapInt()
{
SDL_FreeSurface(bg);
delete heroWindow;
}
CMinimap::CMinimap(bool draw)
{
statusbarTxt = CGI->preth->zelp[291].first;
rcText = CGI->preth->zelp[291].second;
pos.x=630;
pos.y=26;
pos.h=pos.w=144;
int rx = (((float)19)/(CGI->mh->sizes.x))*((float)pos.w),
ry = (((float)18)/(CGI->mh->sizes.y))*((float)pos.h);
radar = newSurface(rx,ry);
temps = newSurface(144,144);
SDL_FillRect(radar,NULL,0x00FFFF);
for (int i=0; i<radar->w; i++)
{
if (i%4 || (i==0))
{
SDL_PutPixel(radar,i,0,255,75,125);
SDL_PutPixel(radar,i,radar->h-1,255,75,125);
}
}
for (int i=0; i<radar->h; i++)
{
if ((i%4) || (i==0))
{
SDL_PutPixel(radar,0,i,255,75,125);
SDL_PutPixel(radar,radar->w-1,i,255,75,125);
}
}
SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));
//radar = CDefHandler::giveDef("RADAR.DEF");
std::ifstream is("config/minimap.txt",std::ifstream::in);
for (int i=0;i<TERRAIN_TYPES;i++)
{
std::pair<int,SDL_Color> vinya;
std::pair<int,SDL_Color> vinya2;
int pom;
is >> pom;
vinya2.first=vinya.first=pom;
is >> pom;
vinya.second.r=pom;
is >> pom;
vinya.second.g=pom;
is >> pom;
vinya.second.b=pom;
is >> pom;
vinya2.second.r=pom;
is >> pom;
vinya2.second.g=pom;
is >> pom;
vinya2.second.b=pom;
vinya.second.unused=vinya2.second.unused=255;
colors.insert(vinya);
colorsBlocked.insert(vinya2);
}
is.close();
if (draw)
redraw();
}
void CMinimap::draw()
{
//draw terrain
blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
//draw heroes
std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
int mw = map[0]->w, mh = map[0]->h,
wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
for (int i=0; i<hh.size();i++)
{
int3 hpos = hh[i]->getPosition(false);
if(hpos.z!=LOCPLINT->adventureInt->position.z)
continue;
//float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
int3 maplgp ( (hpos.x*mw)/CGI->mh->sizes.x, (hpos.y*mh)/CGI->mh->sizes.y, hpos.z );
for (int ii=0; ii<wo; ii++)
{
for (int jj=0; jj<ho; jj++)
{
SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[hh[i]->getOwner()].r,graphics->playerColors[hh[i]->getOwner()].g,graphics->playerColors[hh[i]->getOwner()].b);
}
}
}
blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
//draw radar
int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)CGI->mh->sizes.x)))*pos.w,
by = (((float)LOCPLINT->adventureInt->position.y)/(((float)CGI->mh->sizes.y)))*pos.h;
blitAt(radar,bx,by,temps);
blitAt(temps,pos.x,pos.y);
//SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
}
void CMinimap::redraw(int level)// (level==-1) => redraw all levels
{
(CGI);
for (int i=0; i<CGI->mh->sizes.z; i++)
{
SDL_Surface * pom ;
if ((level>=0) && (i!=level))
continue;
if (map.size()<i+1)
pom = CSDL_Ext::newSurface(pos.w,pos.h,screen);
else pom = map[i];
for (int x=0;x<pos.w;x++)
{
for (int y=0;y<pos.h;y++)
{
int mx=(CGI->mh->sizes.x*x)/pos.w;
int my=(CGI->mh->sizes.y*y)/pos.h;
if (CGI->mh->ttiles[mx][my][i].tileInfo->blocked && (!CGI->mh->ttiles[mx][my][i].tileInfo->visitable))
SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].b);
else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].r,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].g,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].b);
}
}
map.push_back(pom);
}
//FoW
int mw = map[0]->w, mh = map[0]->h,
wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
{
if(level>=0 && d!=level)
continue;
SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
for (int i=0; i<mw; i++)
{
for (int j=0; j<mh; j++)
{
int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
if ( !LOCPLINT->cb->isVisible(pp) )
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
}
}
}
CSDL_Ext::update(pt);
FoW.push_back(pt);
}
//FoW end
}
void CMinimap::updateRadar()
{}
void CMinimap::clickRight (tribool down)
{
LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
}
void CMinimap::clickLeft (tribool down)
{
if (down && (!pressedL))
MotionInterested::activate();
else if (!down)
{
if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())
MotionInterested::deactivate();
}
ClickableL::clickLeft(down);
if (!((bool)down))
return;
float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
int3 newCPos;
newCPos.x = (CGI->mh->sizes.x*dx);
newCPos.y = (CGI->mh->sizes.y*dy);
newCPos.z = LOCPLINT->adventureInt->position.z;
LOCPLINT->adventureInt->centerOn(newCPos);
}
void CMinimap::hover (bool on)
{
Hoverable::hover(on);
if (on)
LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
LOCPLINT->adventureInt->statusbar.clear();
}
void CMinimap::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
if (pressedL)
{
clickLeft(true);
}
}
void CMinimap::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
if (pressedL)
MotionInterested::activate();
}
void CMinimap::deactivate()
{
if (pressedL)
MotionInterested::deactivate();
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}
void CMinimap::showTile(int3 pos)
{
int mw = map[0]->w, mh = map[0]->h;
double wo = ((double)mw)/CGI->mh->sizes.x, ho = ((double)mh)/CGI->mh->sizes.y;
for (int ii=0; ii<wo; ii++)
{
for (int jj=0; jj<ho; jj++)
{
if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
CSDL_Ext::SDL_PutPixel(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0,0);
}
}
}
void CMinimap::hideTile(int3 pos)
{
}
CTerrainRect::CTerrainRect():currentPath(NULL)
{
tilesw=19;
tilesh=18;
pos.x=7;
pos.y=6;
pos.w=593;
pos.h=547;
arrows = CDefHandler::giveDef("ADAG.DEF");
for(int y=0; y<arrows->ourImages.size(); ++y)
{
arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
}
}
void CTerrainRect::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
MotionInterested::activate();
};
void CTerrainRect::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
MotionInterested::deactivate();
};
void CTerrainRect::clickLeft(tribool down)
{
if ((down==false) || indeterminate(down))
return;
int3 mp = whichTileIsIt();
if ((mp.x<0) || (mp.y<0))
return;
std::vector < const CGObjectInstance * > objs;
if (LOCPLINT->adventureInt->selection->ID != HEROI_TYPE)
{
if (currentPath)
{
std::cout<<"Warning: Lost path?" << std::endl;
delete currentPath;
currentPath = NULL;
}
objs = LOCPLINT->cb->getBlockingObjs(mp);
for(int i=0; i<objs.size();i++)
{
if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
{
if(LOCPLINT->adventureInt->selection == (objs[i]))
{
LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(objs[i]));
}
else
{
LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
return;
}
}
else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID)
{
LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
return;
}
}
return;
}
else
{
objs = LOCPLINT->cb->getVisitableObjs(mp);
for(int i=0; i<objs.size();i++)
{
if(objs[i]->ID == 98)
goto endchkpt;
}
objs = LOCPLINT->cb->getBlockingObjs(mp);
for(int i=0; i<objs.size();i++)
{
if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
{
LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
return;
}
else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID && LOCPLINT->adventureInt->selection == (objs[i]))
{
LOCPLINT->openHeroWindow(static_cast<const CGHeroInstance*>(objs[i]));
return;
}
}
}
endchkpt:
bool mres =true;
if (currentPath)
{
if ( (currentPath->endPos()) == mp)
{ //move
CPath sended(*currentPath); //temporary path - engine will operate on it
LOCPLINT->pim->unlock();
mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0);
LOCPLINT->pim->lock();
if(mres)
{
delete currentPath;
currentPath = NULL;
LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL;
}
}
else
{
delete currentPath;
currentPath=NULL;
LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL;
}
return;
}
const CGHeroInstance * currentHero = (LOCPLINT->adventureInt->heroList.items.size())?(LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first):(NULL);
if(currentHero)
{
int3 bufpos = currentHero->getPosition(false);
if (mres)
{
vector<Coordinate>* p;
p = CGI->pathf->GetPath(Coordinate(bufpos),Coordinate(mp),currentHero);
//Convert to old format.
currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->ConvertToOldFormat(p);
delete p;
}
return;
}
}
void CTerrainRect::clickRight(tribool down)
{
}
void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));
if (pom!=curHoveredTile)
curHoveredTile=pom;
else
return;
std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
if (temp.size())
{
LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1)));
}
else
{
LOCPLINT->adventureInt->statusbar.clear();
}
std::vector<const CGObjectInstance *> objs = LOCPLINT->cb->getVisitableObjs(pom);
for(int i=0; i<objs.size();i++)
{
if(objs[i]->ID == 98) //town
{
CGI->curh->changeGraphic(0,0);
return;
}
}
objs = LOCPLINT->cb->getBlockingObjs(pom);
for(int i=0; i<objs.size();i++)
{
if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
{
CGI->curh->changeGraphic(0,3);
return;
}
else if(objs[i]->ID == 34 //mouse over hero
&& (objs[i]==LOCPLINT->adventureInt->selection || LOCPLINT->adventureInt->selection->ID==98)
&& objs[i]->tempOwner == LOCPLINT->playerID) //this hero is selected or we've selected a town
{
CGI->curh->changeGraphic(0,2);
return;
}
}
CGI->curh->changeGraphic(0,0);
}
void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){}
void CTerrainRect::hover(bool on)
{
if (!on)
LOCPLINT->adventureInt->statusbar.clear();
}
void CTerrainRect::showPath()
{
for (int i=0;i<currentPath->nodes.size()-1;i++)
{
int pn=-1;//number of picture
if (i==0) //last tile
{
int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
if (x<0 || y<0 || x>pos.w || y>pos.h)
continue;
pn=0;
}
else
{
std::vector<CPathNode> & cv = currentPath->nodes;
if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1)
{
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 3;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 12;
}
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 21;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 22;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 2;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1)
{
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 4;
}
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 13;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 22;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1)
{
if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 5;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 14;
}
else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 23;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 24;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 4;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y)
{
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 6;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 15;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 24;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1)
{
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 7;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 16;
}
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 17;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 6;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 18;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1)
{
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 8;
}
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 9;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 18;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1)
{
if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 1;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 10;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 19;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 8;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 20;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y)
{
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 2;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 11;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 20;
}
}
}
if ( ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection))->movement)
pn+=25;
if (pn>=0)
{
int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
if (x<0 || y<0 || x>pos.w || y>pos.h)
continue;
int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
if (hvx<0 && hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y));
}
else if(hvx<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
}
else if (hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
screen,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
}
}
} //for (int i=0;i<currentPath->nodes.size()-1;i++)
}
void CTerrainRect::show()
{
SDL_Surface * teren = CGI->mh->terrainRect
(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
screen,&genRect(547,594,7,6)
);
//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
//SDL_FreeSurface(teren);
if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
{
showPath();
}
}
int3 CTerrainRect::whichTileIsIt(int x, int y)
{
int3 ret;
ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
ret.z = LOCPLINT->adventureInt->position.z;
return ret;
}
int3 CTerrainRect::whichTileIsIt()
{
return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
}
void CResDataBar::clickRight (tribool down)
{
}
void CResDataBar::activate()
{
ClickableR::activate();
}
void CResDataBar::deactivate()
{
ClickableR::deactivate();
}
CResDataBar::CResDataBar()
{
bg = BitmapHandler::loadBitmap("ZRESBAR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos = genRect(bg->h,bg->w,3,575);
txtpos += (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)),
(std::pair<int,int>(290,577)),(std::pair<int,int>(375,577)),(std::pair<int,int>(460,577)),
(std::pair<int,int>(545,577)),(std::pair<int,int>(620,577));
datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " +
CGI->generaltexth->allTexts[64] + ": %s";
}
CResDataBar::~CResDataBar()
{
SDL_FreeSurface(bg);
}
void CResDataBar::draw()
{
blitAt(bg,pos.x,pos.y);
char * buf = new char[15];
for (int i=0;i<7;i++)
{
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly);
}
std::vector<std::string> temp;
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly);
temp.clear();
//updateRect(&pos,screen);
delete[] buf;
}
CInfoBar::CInfoBar()
{
toNextTick = mode = pom = -1;
pos.x=605;
pos.y=389;
pos.w=194;
pos.h=186;
day = CDefHandler::giveDef("NEWDAY.DEF");
week1 = CDefHandler::giveDef("NEWWEEK1.DEF");
week2 = CDefHandler::giveDef("NEWWEEK2.DEF");
week3 = CDefHandler::giveDef("NEWWEEK3.DEF");
week4 = CDefHandler::giveDef("NEWWEEK4.DEF");
}
CInfoBar::~CInfoBar()
{
delete day;
delete week1;
delete week2;
delete week3;
delete week4;
}
void CInfoBar::draw(const CGObjectInstance * specific)
{
if ((mode>=0) && mode<5)
{
blitAnim(mode);
return;
}
else if (mode==5)
{
mode = -1;
draw(LOCPLINT->adventureInt->selection);
}
if (!specific)
specific = LOCPLINT->adventureInt->selection;
if(!specific)
return;
if(specific->ID == 34) //hero
{
if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end())
blitAt(graphics->heroWins[specific->subID],pos.x,pos.y);
}
else if (specific->ID == 98)
{
const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
if(graphics->townWins.find(t->id)!=graphics->townWins.end())
blitAt(graphics->townWins[t->id],pos.x,pos.y);
}
//SDL_Surface * todr = LOCPLINT->infoWin(specific);
//if (!todr)
// return;
//blitAt(todr,pos.x,pos.y);
//SDL_FreeSurface(todr);
}
CDefHandler * CInfoBar::getAnim(int mode)
{
switch(mode)
{
case 0:
return day;
break;
case 1:
return week1;
break;
case 2:
return week2;
break;
case 3:
return week3;
break;
case 4:
return week4;
break;
default:
return NULL;
break;
}
}
void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
{
CDefHandler * anim = NULL;
std::stringstream txt;
anim = getAnim(mode);
if(mode) //new week animation
{
txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
}
else //new day
{
txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
}
blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
printAtMiddle(txt.str(),700,420,TNRB16,zwykly);
if (pom == anim->ourImages.size()-1)
toNextTick+=750;
}
void CInfoBar::newDay(int Day)
{
if(LOCPLINT->cb->getDate(1) != 1)
{
mode = 0; //showing day
}
else
{
switch(LOCPLINT->cb->getDate(2))
{
case 1:
mode = 1;
break;
case 2:
mode = 2;
break;
case 3:
mode = 3;
break;
case 4:
mode = 4;
break;
default:
mode = -1;
break;
}
}
pom = 0;
TimeInterested::activate();
toNextTick = 500;
blitAnim(mode);
//blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10);
}
void CInfoBar::showComp(SComponent * comp, int time)
{
SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp");
blitAt(b,pos.x+8,pos.y+11);
blitAt(comp->getImg(),pos.x+52,pos.y+54);
printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly);
printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly);
SDL_FreeSurface(b);
TimeInterested::activate();
mode = 6;
toNextTick = time;
}
void CInfoBar::tick()
{
if((mode >= 0) && (mode < 5))
{
pom++;
if (pom >= getAnim(mode)->ourImages.size())
{
TimeInterested::deactivate();
toNextTick = -1;
mode = 5;
draw();
return;
}
toNextTick = 150;
blitAnim(mode);
}
else if (mode == 6)
{
TimeInterested::deactivate();
toNextTick = -1;
mode = 5;
draw();
}
}
CAdvMapInt::CAdvMapInt(int Player)
:player(Player),
statusbar(7,556),
kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second,
boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", false,NULL,true),
underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second,
boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second,
boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", false,NULL,true),
sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second,
boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", false,NULL,true),
moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second,
boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", false,NULL,true),
spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second,
boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", false,NULL,true),
advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second,
boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", false,NULL,true),
sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second,
boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", false,NULL,true),
nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second,
boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", false,NULL,true),
endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second,
boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", false,NULL,true),
townList(5,&genRect(192,48,747,196),747,196,747,372)
{
selection = NULL;
townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
LOCPLINT->adventureInt=this;
bg = BitmapHandler::loadBitmap("ADVMAP.bmp");
graphics->blueToPlayersAdv(bg,player);
scrollingLeft = false;
scrollingRight = false;
scrollingUp = false ;
scrollingDown = false ;
updateScreen = false;
anim=0;
animValHitCount=0; //animation frame
heroAnim=0;
heroAnimValHitCount=0; // hero animation frame
heroList.init();
heroList.genList();
//townList.init();
townList.genList();
heroWindow = new CHeroWindow(this->player);
gems.push_back(CDefHandler::giveDef("agemLL.def"));
gems.push_back(CDefHandler::giveDef("agemLR.def"));
gems.push_back(CDefHandler::giveDef("agemUL.def"));
gems.push_back(CDefHandler::giveDef("agemUR.def"));
}
void CAdvMapInt::fshowOverview()
{
}
void CAdvMapInt::fswitchLevel()
{
if(!CGI->mh->map->twoLevel)
return;
if (position.z)
{
position.z--;
underground.curimg=0;
underground.show();
}
else
{
underground.curimg=1;
position.z++;
underground.show();
}
updateScreen = true;
minimap.draw();
}
void CAdvMapInt::fshowQuestlog()
{
}
void CAdvMapInt::fsleepWake()
{
}
void CAdvMapInt::fmoveHero()
{
if (selection->ID!=HEROI_TYPE)
return;
if (!terrain.currentPath)
return;
CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0);
}
void CAdvMapInt::fshowSpellbok()
{
}
void CAdvMapInt::fadventureOPtions()
{
}
void CAdvMapInt::fsystemOptions()
{
}
void CAdvMapInt::fnextHero()
{
}
void CAdvMapInt::fendTurn()
{
LOCPLINT->makingTurn = false;
}
void CAdvMapInt::activate()
{
if(subInt == heroWindow)
{
heroWindow->activate();
return;
}
LOCPLINT->curint = this;
LOCPLINT->statusbar = &statusbar;
kingOverview.activate();
underground.activate();
questlog.activate();
sleepWake.activate();
moveHero.activate();
spellbook.activate();
sysOptions.activate();
advOptions.activate();
nextHero.activate();
endTurn.activate();
minimap.activate();
heroList.activate();
townList.activate();
terrain.activate();
show();
}
void CAdvMapInt::deactivate()
{
if(subInt == heroWindow)
{
heroWindow->deactivate();
return;
}
hide();
}
void CAdvMapInt::show(SDL_Surface *to)
{
blitAt(bg,0,0);
kingOverview.show();
underground.show();
questlog.show();
sleepWake.show();
moveHero.show();
spellbook.show();
advOptions.show();
sysOptions.show();
nextHero.show();
endTurn.show();
minimap.draw();
heroList.draw();
townList.draw();
updateScreen = true;
update();
resdatabar.draw();
statusbar.show();
infoBar.draw();
}
void CAdvMapInt::hide()
{
CGI->curh->changeGraphic(0,0);
kingOverview.deactivate();
underground.deactivate();
questlog.deactivate();
sleepWake.deactivate();
moveHero.deactivate();
spellbook.deactivate();
advOptions.deactivate();
sysOptions.deactivate();
nextHero.deactivate();
endTurn.deactivate();
minimap.deactivate();
heroList.deactivate();
townList.deactivate();
terrain.deactivate();
if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end())
LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar));
infoBar.mode=-1;
}
void CAdvMapInt::update()
{
++animValHitCount; //for animations
if(animValHitCount == 8)
{
animValHitCount = 0;
++anim;
updateScreen = true;
}
++heroAnim;
if(scrollingLeft)
{
if(position.x>-Woff)
{
position.x--;
updateScreen = true;
updateMinimap=true;
}
}
if(scrollingRight)
{
if(position.x<CGI->mh->map->width-19+4)
{
position.x++;
updateScreen = true;
updateMinimap=true;
}
}
if(scrollingUp)
{
if(position.y>-Hoff)
{
position.y--;
updateScreen = true;
updateMinimap=true;
}
}
if(scrollingDown)
{
if(position.y<CGI->mh->map->height-18+4)
{
position.y++;
updateScreen = true;
updateMinimap=true;
}
}
if(updateScreen)
{
terrain.show();
blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);
blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);
blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
updateScreen=false;
}
if (updateMinimap)
{
minimap.draw();
updateMinimap=false;
}
}
void CAdvMapInt::selectionChanged()
{
const CGTownInstance *to = townList.items[townList.selected];
select(to);
}
void CAdvMapInt::centerOn(int3 on)
{
on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
if (on.x<0)
on.x=-(Woff/2);
else if((on.x+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x))
on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
if (on.y<0)
on.y = -(Hoff/2);
else if((on.y+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y))
on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
LOCPLINT->adventureInt->position.x=on.x;
LOCPLINT->adventureInt->position.y=on.y;
LOCPLINT->adventureInt->position.z=on.z;
LOCPLINT->adventureInt->updateScreen=true;
updateMinimap=true;
}
void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
{
if (down)
{
boost::algorithm::erase_all(text,"\"");
CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);
temp->pos.x=300-(temp->pos.w/2);
temp->pos.y=300-(temp->pos.h/2);
temp->owner = client;
LOCPLINT->objsToBlit.push_back(temp);
}
else
{
for (int i=0;i<LOCPLINT->objsToBlit.size();i++)
{
//TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down)
CSimpleWindow * pom = dynamic_cast<CSimpleWindow*>(LOCPLINT->objsToBlit[i]);
if (!pom)
continue;
if (pom->owner==client)
{
LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
delete pom;
if((LOCPLINT->curint == LOCPLINT->castleInt) && !LOCPLINT->castleInt->subInt)
LOCPLINT->castleInt->showAll(0,true);
}
}
}
}
int3 CAdvMapInt::verifyPos(int3 ver)
{
if (ver.x<0)
ver.x=0;
if (ver.y<0)
ver.y=0;
if (ver.z<0)
ver.z=0;
if (ver.x>=CGI->mh->sizes.x)
ver.x=CGI->mh->sizes.x-1;
if (ver.y>=CGI->mh->sizes.y)
ver.y=CGI->mh->sizes.y-1;
if (ver.z>=CGI->mh->sizes.z)
ver.z=CGI->mh->sizes.z-1;
return ver;
}
void CAdvMapInt::select(const CArmedInstance *sel )
{
centerOn(sel->pos);
selection = sel;
if(sel->ID==98)
{
int pos = vstd::findPos(townList.items,sel);
townList.selected = pos;
terrain.currentPath = NULL;
}
else
{
int pos = heroList.getPosOfHero(sel);
heroList.selected = pos;
terrain.currentPath = heroList.items[pos].second;
}
townList.draw();
heroList.draw();
infoBar.draw(NULL);
}