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Commit Graph

100 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
bca18a31c3 * fixed crashes when town is placed out of the map boundaries
* for screen is updated after buying creatures
* fixed crashbug on maps with random monster
* proper images of war machines are displayed in blacksmith
* picking starting hero should work again
* Ice Elemental will be treated as two-hex creature
* minor fixes
2008-08-29 21:41:32 +00:00
Michał W. Urbańczyk
7722d058f0 Fixed issues reported by Zamolxis:
* dismiss Hero works blocked in the castles
* the backpack scrollable arrows aren't available (yellow, clickable) even when backpack is empty.
* added missing info texts for buttons in hero window (and added functionality of enable tactic formations button)
* can select (single click) and enter castle (double click) from the map. Same for hero.
* Hero gets automatically selected after End Turn 
* Hero is automatically selected when exiting town
* In Garrison or Hero army: units are selected when we first click on them
Fixed (at least partially) also a problem with disappearing path
2008-08-28 17:36:34 +00:00
Michał W. Urbańczyk
e856ad21a9 * fixed crashbug on loading maps with events giving creatures
* added confirmation window when hero is dismissed
* finished mage guild screen
* fixed some crashbugs with hero window on adventure interface
* fixed giving wrong war machines on start
* added blacksmith functionality
2008-08-27 10:19:18 +00:00
Michał W. Urbańczyk
ce6a9ae374 * fixed possible freeze when applying changes in gamestate
* it's impossible to enter not owned town
* giving starting bonus
* other improvements
2008-08-25 21:14:00 +00:00
Michał W. Urbańczyk
6613955463 * hero placed in the town starts as visiting hero, not garrisoned
* if hero doesn't have a spell book, he can buy one in a mage guild
* improvements in closing
* fixed crash on picking artifact
* added event message when picking artifact
* fixed problems with disappearing pikemen
* InfoWindow will be properly centered
* hero portraits again visible in PreGame
* fixed problems with handling Pandora's Box
* support for Campfires
* minor changes
2008-08-25 10:25:16 +00:00
Michał W. Urbańczyk
1c7e3718a7 * swapping artifacts (needs testing)
* various improvements and fixes for interface
* put changelog into ChangeLog
2008-08-20 19:02:48 +00:00
Michał W. Urbańczyk
61e66fa89c * icon in infobox showing that there is hero in town garrison
* fort/citadel/castle screen
2008-08-17 09:11:16 +00:00
Michał W. Urbańczyk
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
mateuszb
92971e0df0 * working minimap's FoW
* properly displayed neutral buildings' flags
2008-08-07 15:09:10 +00:00
Michał W. Urbańczyk
a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
2008-08-04 15:56:36 +00:00
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
08b6796545 Mainly refactoring 2008-07-29 09:53:27 +00:00
Michał W. Urbańczyk
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk
0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
Michał W. Urbańczyk
358ab062eb Base for netcode 2008-07-09 17:22:28 +00:00
Michał W. Urbańczyk
9422b0d9ca Experimantal parts of netcode 2008-07-03 15:03:32 +00:00
Michał W. Urbańczyk
1b73678b7c Fighting with includes. 2008-07-02 08:39:56 +00:00
Michał W. Urbańczyk
b0002ff50b * added files for future server
* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
Michał W. Urbańczyk
ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
2008-06-30 00:06:41 +00:00
Michał W. Urbańczyk
c351496a47 * moved map reading to the map.cpp
* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
Michał W. Urbańczyk
6ad729148e Continuation of splitting.
(don't try to compile this revision)
2008-06-13 08:16:51 +00:00
Michał W. Urbańczyk
7df624d919 More changes for splitting 2008-06-12 21:08:04 +00:00
Michał W. Urbańczyk
4347996353 Cleanups + started splitting 2008-06-12 06:45:51 +00:00
Michał W. Urbańczyk
697f26529a New pathfinder by Spasarto 2008-06-01 14:55:31 +00:00
Michał W. Urbańczyk
00929126d5 * started making creature info window
* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
2008-05-18 17:33:39 +00:00
mateuszb
62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
Michał W. Urbańczyk
36779118b5 Huge commit:
* correctly showing recruitment window (recruitment not ready)
* new slider class
* creature growths handled (horde buildings not yet supported)
* buttons more secure
* info about factions and their creatures
* costs of creatures merged into vector
* info about town structeres state (started)
* new function in CSDL_Ext for drawing borders 
* numerous minor changes
2008-04-04 17:30:53 +00:00
Pioxan
1b55f6457f * fixed crashbug with dissmising heroes
* fixed bug with hero list redrawing after dissmissing
2008-03-01 14:50:22 +00:00
Michał W. Urbańczyk
dbf3b8d08e * right click popups with infoboxes for heroes/towns lists
* separation activate/show functions in advmapint
2008-02-22 22:26:31 +00:00
Michał W. Urbańczyk
e46d411643 * mostly done town infobox
* town daily income is properly calculated
* minor not done stuff
2008-02-18 21:14:28 +00:00
mateuszb
a997c41f5c probably fixed problem with FoW on minimap on L-sized maps 2008-02-16 10:10:10 +00:00
mateuszb
d5a4dcc6cd * CPU usage decreased
* it's impossible to select empty artifact slot in hero window
2008-02-12 17:40:01 +00:00
mateuszb
f0e2f1d205 * memory usage significantly decreased (now it's about half of what was before ;])
* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
Michał W. Urbańczyk
a89b4e2c59 * [feature] giving starting hero
* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
* [feature] picked artifacts are added to hero's backpack
2008-02-07 18:45:22 +00:00
Michał W. Urbańczyk
e34f9a54c9 * it's possible to choose a player
* minor fixes
2008-02-06 07:33:53 +00:00
Michał W. Urbańczyk
f0db8760c2 * redone ZELP.TXT handling. Now VCMI should handle all language versions of that file. 2008-02-06 05:12:59 +00:00
Michał W. Urbańczyk
c461365275 * added Necropolis
* townlist in town screen and switching towns
* minor changes
2008-01-31 21:35:30 +00:00
Michał W. Urbańczyk
9ed4f66cb7 * custom statusbar in town interface
* added missing file
2008-01-27 20:37:10 +00:00
mateuszb
74cce9b7a0 some additional descriptions on heroWindow, better functions for hero level <-> exp (to be tested a bit more) 2008-01-27 16:07:27 +00:00
Michał W. Urbańczyk
d64dfa0a23 showInfoDialog should be compatible with interfaces other than advmapint. 2008-01-20 12:34:39 +00:00
mateuszb
e3f40e6907 first part of artifacts on hero window - small problem with misc5 slot (most probably in AmbarCendamo) 2008-01-19 13:19:58 +00:00
mateuszb
0fc7d5b795 another piece of hero window 2008-01-13 19:42:21 +00:00
mateuszb
2ce033aba9 heroWindow is now show/hideable ;] 2008-01-11 18:56:39 +00:00
mateuszb
e62cfed95f a bit of hero window
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!

And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
Michał W. Urbańczyk
b334dbd79d Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
mateuszb
ef90e6140f hero animation speed now independent 2008-01-08 13:31:44 +00:00
Michał W. Urbańczyk
d3f5a1c1e7 Finished drawing selection window for treasure chest.
(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
2007-12-27 00:11:46 +00:00
Michał W. Urbańczyk
06a081c924 Arrays allocated with new[] must be deleted with delete[] 2007-12-23 16:46:33 +00:00
Michał W. Urbańczyk
daa9217979 * working info about collecting resources in infoBar
* minor fixes
2007-12-22 18:04:34 +00:00
Michał W. Urbańczyk
e427974875 * code reorganization
* minor stuff for resource <-> infoBar interaction
2007-12-22 14:40:27 +00:00