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vcmi/client/battle/CBattleObstacleController.h
2022-12-06 13:41:29 +02:00

53 lines
1.5 KiB
C++

/*
* CBattleObstacleController.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
struct BattleHex;
struct CObstacleInstance;
VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
class IImage;
class CCanvas;
class CAnimation;
class CBattleInterface;
class CBattleRenderer;
struct Point;
class CBattleObstacleController
{
std::map<std::string, std::shared_ptr<CAnimation>> animationsCache;
CBattleInterface * owner;
std::map<si32, std::shared_ptr<CAnimation>> obstacleAnimations;
// semi-debug member, contains obstacles that should not yet be visible due to ongoing placement animation
// used only for sanity checks to ensure that there are no invisible obstacles
std::vector<si32> obstaclesBeingPlaced;
void loadObstacleImage(const CObstacleInstance & oi);
std::shared_ptr<IImage> getObstacleImage(const CObstacleInstance & oi);
Point getObstaclePosition(std::shared_ptr<IImage> image, const CObstacleInstance & obstacle);
public:
CBattleObstacleController(CBattleInterface * owner);
void obstaclePlaced(const std::vector<std::shared_ptr<const CObstacleInstance>> & oi);
void showObstacles(SDL_Surface *to, std::vector<std::shared_ptr<const CObstacleInstance>> &obstacles);
void showAbsoluteObstacles(std::shared_ptr<CCanvas> canvas, const Point & offset);
void collectRenderableObjects(CBattleRenderer & renderer);
};