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Open-source engine for Heroes of Might and Magic III
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Alexander Wilms 3d8dd35d43 lib/NetPacksLib.cpp: Directly assign to the "std::optional", without dereferencing it.
Assigning to an optional should directly target the optional
2023-10-28 10:15:50 +00:00
.github github.yml: Remove duplicate -prune in line endings stage 2023-10-27 14:28:58 +00:00
AI AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat 2023-10-27 23:34:11 +00:00
android Convert XML files in android/ from CRLF to LF, exclude .bat files from CI check 2023-10-23 13:33:09 +00:00
CI CI/linux-qt6/validate_json.py: Use sys.exit(1) instead of throwing Exception 2023-10-27 14:28:19 +00:00
client client/NetPacksClient.cpp: Combine null pointer checks 2023-10-27 23:43:39 +00:00
cmake_modules Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
config Removed space after Torosar hero name 2023-10-23 23:57:37 +02:00
debian Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
docs Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
include (lib) Bonus subtype is now stored as metaidentifier that can store any 2023-10-22 16:54:43 +03:00
ios Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
launcher Use the "nullptr" literal. 2023-10-27 18:18:59 +00:00
lib lib/NetPacksLib.cpp: Directly assign to the "std::optional", without dereferencing it. 2023-10-28 10:15:50 +00:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Fixes for map editor 2023-10-24 23:58:26 +02:00
Mods/vcmi Change remaining CRLF line endings to LF 2023-10-22 16:41:09 +00:00
osx Update VCMI icon (#2672) 2023-09-05 23:57:19 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server server/battles/BattleFlowProcessor.cpp: Called C++ object pointer is null 2023-10-27 23:40:55 +00:00
test Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
xcode Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
.gitattributes Fix links 2023-09-07 11:04:01 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS.h AUTHORS.h: Global variables should be const. 2023-10-27 14:29:34 +00:00
CCallback.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CCallback.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ChangeLog.md convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CMakeLists.txt Merge pull request #3026 from Laserlicht/firewall_rules 2023-10-10 00:45:41 +02:00
CMakePresets.json Add separate CMake preset for MSVC build with ccache 2023-10-09 21:51:17 +02:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
license.txt convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)