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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
DjWarmonger 3e4d0e73e8 Fixed #964.
Basic scrolling for commander artifacts. Needs tuning.
2012-05-22 17:16:37 +00:00
..
BattleInterface - Fixed a scenario when AI could visit the town without picking troops, resulting in a lock 2012-05-22 10:15:16 +00:00
UIFramework - background for main menu can be scaled. Won't work as default due to non-scalable video 2012-05-20 11:03:21 +00:00
CAdvmapInterface.cpp - hopefully better town development for AI 2012-05-19 16:22:34 +00:00
CAdvmapInterface.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CAnimation.cpp - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
CAnimation.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
CBitmapHandler.cpp - background for main menu can be scaled. Won't work as default due to non-scalable video 2012-05-20 11:03:21 +00:00
CBitmapHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CCastleInterface.cpp - removed usage of Graphics in several places (Components and hero window). 2012-05-13 15:04:21 +00:00
CCastleInterface.h - removed usage of Graphics in several places (Components and hero window). 2012-05-13 15:04:21 +00:00
CConfigHandler.cpp - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CConfigHandler.h Compile fix for #847 2012-01-12 20:41:32 +00:00
CCreatureWindow.cpp Fixed #964. 2012-05-22 17:16:37 +00:00
CCreatureWindow.h Fixed #964. 2012-05-22 17:16:37 +00:00
CDefHandler.cpp - hopefully better town development for AI 2012-05-19 16:22:34 +00:00
CDefHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInfo.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInfo.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CHeroWindow.cpp Enabled commander artifacts. Don't work yet. 2012-05-20 08:39:19 +00:00
CHeroWindow.h - Basic Commander window 2012-05-16 17:29:05 +00:00
CKingdomInterface.cpp - bugfixing: 2012-05-11 19:03:40 +00:00
CKingdomInterface.h - fixes for gcc-4.7 2012-04-08 10:34:23 +00:00
Client.cpp Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
Client.h Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 2012-04-14 02:20:22 +00:00
CMessage.cpp - fixed ancient #31 2012-05-14 16:29:06 +00:00
CMessage.h - removed usage of Graphics in several places (Components and hero window). 2012-05-13 15:04:21 +00:00
CMT.cpp - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CMusicBase.h - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
CMusicHandler.cpp - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CMusicHandler.h * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
CPlayerInterface.cpp Fixed #956. 2012-05-19 22:57:24 +00:00
CPlayerInterface.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CPreGame.cpp - background for main menu can be scaled. Won't work as default due to non-scalable video 2012-05-20 11:03:21 +00:00
CPreGame.h - background for main menu can be scaled. Won't work as default due to non-scalable video 2012-05-20 11:03:21 +00:00
CSndHandler.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSndHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSoundBase.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CSpellWindow.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
CSpellWindow.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
CVideoHandler.cpp - removed usage of Graphics in several places (Components and hero window). 2012-05-13 15:04:21 +00:00
CVideoHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
FunctionList.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Graphics.cpp - hopefully better town development for AI 2012-05-19 16:22:34 +00:00
Graphics.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
GUIClasses.cpp - fixed crash in hero window (#963) 2012-05-19 21:38:01 +00:00
GUIClasses.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
Makefile.am - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
Makefile.in - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
mapHandler.cpp - fixed wrong battlefield (#961) 2012-05-19 11:47:26 +00:00
mapHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
NetPacksClient.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_framerate.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
SDL_framerate.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
VCMI_client.vcxproj.filters * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00