mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#ifndef CHEROHANDLER_H
|
|
#define CHEROHANDLER_H
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include "CCreatureHandler.h"
|
|
#include "nodrze.h"
|
|
|
|
class CHeroClass;
|
|
|
|
class CHero
|
|
{
|
|
public:
|
|
std::string name;
|
|
int ID;
|
|
int low1stack, high1stack, low2stack, high2stack, low3stack, high3stack; //amount of units; described below
|
|
std::string refType1stack, refType2stack, refType3stack; //reference names of units appearing in hero's army if he is recruited in tavern
|
|
std::string bonusName, shortBonus, longBonus; //for special abilities
|
|
std::string biography; //biography, of course
|
|
bool isAllowed; //true if we can play with this hero (depends on map)
|
|
CHeroClass * heroClass;
|
|
bool operator<(CHero& drugi){if (ID < drugi.ID) return true; else return false;}
|
|
};
|
|
|
|
class CHeroClass
|
|
{
|
|
public:
|
|
std::string name;
|
|
float aggression;
|
|
int initialAttack, initialDefence, initialPower, initialKnowledge;
|
|
int proAttack[2]; //probability of gaining attack point on levels [0]: 2 - 9; [1]: 10+ (out of 100)
|
|
int proDefence[2]; //probability of gaining defence point on levels [0]: 2 - 9; [1]: 10+ (out of 100)
|
|
int proPower[2]; //probability of gaining power point on levels [0]: 2 - 9; [1]: 10+ (out of 100)
|
|
int proKnowledge[2]; //probability of gaining knowledge point on levels [0]: 2 - 9; [1]: 10+ (out of 100)
|
|
std::vector<int> proSec; //probabilities of gaining secondary skills (out of 112), in id order
|
|
int selectionProbability[9]; //probability of selection in towns
|
|
};
|
|
|
|
class CHeroInstance
|
|
{
|
|
public:
|
|
CHero type;
|
|
int x, y, z; //position
|
|
CCreatureSet army; //army
|
|
//TODO: armia, artefakty, itd.
|
|
};
|
|
|
|
class CHeroHandler
|
|
{
|
|
public:
|
|
nodrze<CHero> heroes; //by³o nodrze
|
|
std::vector<CHeroClass *> heroClasses;
|
|
void loadHeroes();
|
|
void loadSpecialAbilities();
|
|
void loadBiographies();
|
|
void loadHeroClasses();
|
|
};
|
|
|
|
|
|
#endif //CHEROHANDLER_H
|