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Open-source engine for Heroes of Might and Magic III
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2015-01-25 18:03:34 +01:00
AI AI won't ignore owned objects taken by enemies. 2015-01-24 21:38:22 +01:00
client Fixed missing info about dealt damage in combat log when there were casualties; 2015-01-25 18:03:34 +01:00
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config Fixed Jebus and CoD templates. 2014-12-26 15:14:22 +01:00
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launcher Fixed conversion warnings caused by Qt 2014-11-12 22:46:36 +02:00
lib Additional adjustment of zone positions to ensure balanced zone sizes. 2015-01-16 19:28:27 +01:00
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scripting/erm Fix ERM build 2014-11-14 07:45:44 +03:00
server Merge pull request #62 from vcmi/SpellsRefactoring4 2014-12-26 08:46:29 +01:00
test [MVS] Added /LTCG option to improve linker performance. 2014-12-22 19:44:15 +01:00
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CCallback.cpp
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ChangeLog Implemented "junction" zone type. 2015-01-16 17:39:16 +01:00
CMakeLists.txt
Global.h add support for the HURD 2014-11-17 16:43:26 +01:00
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vcmi.workspace Re add ERM to workspace 2014-11-14 07:48:56 +03:00
vcmibuilder let data, maps and mp3 directory be truly case insensitive 2014-11-28 17:43:16 +01:00
vcmimanual.tex

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)