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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
2023-07-07 01:23:17 +03:00
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adventureMap Block map level toggle on maps without underground 2023-07-04 21:42:37 +03:00
battle Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
eventsSDL Mouse click that activates a window will also trigger mouse event 2023-07-04 20:28:02 +03:00
gui Fix infobox resetting to current hero during enemy turn 2023-07-04 20:28:02 +03:00
icons Update generate_icns.py 2023-04-16 12:33:35 +02:00
ios Attempt to remove native pinch handling from ios 2023-07-03 17:00:03 +03:00
lobby Fix usage of left/right button to select amounts, e.g. in recruit screen 2023-07-04 21:35:26 +03:00
mainmenu Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
mapView Fix map edge scrolling after swiping usage 2023-07-03 23:50:09 +03:00
render Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
renderSDL Added SDLImage::doubleFlip() 2023-06-11 18:45:14 +03:00
widgets Fix slider scroll via UI buttons 2023-07-07 01:23:17 +03:00
windows Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
CFocusableHelper.cpp
CFocusableHelper.h
CGameInfo.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CGameInfo.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Client.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Client.h Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
ClientCommandManager.cpp Added encapsulation for CampaignState class 2023-06-26 17:15:59 +03:00
ClientCommandManager.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
ClientNetPackVisitors.h Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CMakeLists.txt Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
CMT.cpp Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
CMT.h Refactoring of SDL API usage: 2023-01-20 16:11:43 +02:00
CMusicHandler.cpp Merged "music" resource type into "sound", enables ogg's use as sounds 2023-05-15 22:22:54 +03:00
CMusicHandler.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CPlayerInterface.cpp Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CPlayerInterface.h Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CServerHandler.cpp Fix another unprotected UI access 2023-06-26 22:14:21 +03:00
CServerHandler.h Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
CVideoHandler.cpp Replaced event handling break system with key capturing 2023-05-20 01:51:49 +03:00
CVideoHandler.h Video playback is now time-based, using video file timings 2023-01-28 13:19:35 +02:00
LobbyClientNetPackVisitors.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
NetPacksClient.cpp Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
NetPacksLobbyClient.cpp Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
PlayerLocalState.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
PlayerLocalState.h Moved selection logic to player state 2023-04-20 22:04:24 +03:00
resource.h
StdInc.cpp
StdInc.h Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
VCMI_client.vcxproj.filters
vcmi.ico new icons 2023-04-15 12:52:11 +02:00