..
filesystem
Complete json map format integration
2016-02-10 07:28:00 +03:00
logging
logger now supports unicode file paths
2016-01-26 22:42:15 +01:00
mapObjects
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
mapping
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
minizip
Final compilation fix suggested by AVS.
2016-02-03 14:26:25 +01:00
registerTypes
Battles: change naming from drawbridge to gate for everything
2016-02-13 17:40:31 +03:00
rmg
Merge pull request #146 from vcmi/feature/VCMIMapFormat1
2016-03-01 07:49:54 +01:00
serializer
Serialize town spells
2016-02-25 22:59:17 +03:00
spells
Merge pull request #197 from vcmi/issue/2304_2418
2016-03-01 15:20:59 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
Battles: move hexes enum to GameConstants and fix wall position
2016-02-09 17:38:59 +03:00
BattleState.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
BattleState.h
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CArtHandler.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CArtHandler.h
Advance map header serialization
2016-02-21 21:21:22 +03:00
CBattleCallback.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CBattleCallback.h
Update low level battle stacks accessor for ghost selection support.
2016-02-28 05:10:20 +03:00
CBonusTypeHandler.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CConsoleHandler.h
CCreatureHandler.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CCreatureHandler.h
Merge fixes
2016-02-04 12:28:12 +03:00
CCreatureSet.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CCreatureSet.h
Use JsonSerializeFormat for map objects
2016-02-22 02:37:19 +03:00
CGameInfoCallback.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CGameInfoCallback.h
CGameInterface.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CGameInterface.h
CGameState.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CGameState.h
CGameStateFwd.h
CGeneralTextHandler.cpp
CGeneralTextHandler.h
CHeroHandler.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CHeroHandler.h
Advance map header serialization
2016-02-21 22:13:20 +03:00
CMakeLists.txt
Experimental drafts of Json serializer
2016-02-13 15:04:32 +03:00
CModHandler.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CModHandler.h
Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1
2016-02-03 05:04:44 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
Connection.h
Fix serializer backward compatibility in CPointerLoader
2016-02-18 18:45:42 +03:00
ConstTransitivePtr.h
CPathfinder.cpp
CPathfinder: fix and improve sail-land transition checks
2016-02-26 21:43:43 +03:00
CPathfinder.h
CPlayerState.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp
Serialize town spells
2016-02-25 22:59:17 +03:00
CTownHandler.h
Serialize town spells
2016-02-25 22:59:17 +03:00
FunctionList.h
GameConstants.cpp
Added special slots for war machines and arrow towers
2016-01-30 00:53:53 +03:00
GameConstants.h
Version bump.
2016-03-01 19:42:40 +01:00
HeroBonus.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
HeroBonus.h
Rename radious -> radius
2016-01-31 18:01:58 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
IGameCallback.h
IGameEventsReceiver.h
Battles: change naming from drawbridge to gate for everything
2016-02-13 17:40:31 +03:00
IHandlerBase.cpp
Advance map header serialization
2016-02-21 21:21:22 +03:00
IHandlerBase.h
Advance map header serialization
2016-02-21 21:21:22 +03:00
int3.h
Interprocess.h
Rename radious -> radius
2016-01-31 18:01:58 +03:00
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
JsonNode.h
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h
Battles: change naming from drawbridge to gate for everything
2016-02-13 17:40:31 +03:00
NetPacksBase.h
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
NetPacksLib.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
ResourceSet.cpp
Compile fixes for MSVS.
2016-02-09 11:08:20 +01:00
ResourceSet.h
ScopeGuard.h
StartInfo.h
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
StdInc.cpp
Rename radious -> radius
2016-01-31 18:01:58 +03:00
StdInc.h
Rename radious -> radius
2016-01-31 18:01:58 +03:00
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
Experimental drafts of Json serializer
2016-02-13 15:04:32 +03:00
VCMI_Lib.cpp
VCMI_Lib.h
VCMI_lib.vcxproj
Updated MSVS project files.
2016-02-29 16:32:29 +01:00
VCMI_lib.vcxproj.filters
Updated MSVS project files.
2016-02-29 16:32:29 +01:00
VCMIDirs.cpp
Replaced CFileInfo with more correct and efficient alternative
2016-01-26 14:51:38 +01:00
VCMIDirs.h
Rename radious -> radius
2016-01-31 18:01:58 +03:00