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developers | ||
maintainers | ||
modders | ||
players | ||
How-to-safely-combine-Horn-of-the-Abyss-and-Tides-of-War-mod-for-VCMI‐1.3.md | ||
Readme.md | ||
Roadmap.md | ||
TODO list.md |
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
Links
- Homepage: https://vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://github.com/vcmi/vcmi/issues
- Slack: https://slack.vcmi.eu/
- Discord: https://discord.gg/chBT42V
Latest release
Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.
Installation guides
Documentation and guidelines for players
- General information about VCMI Project
- Frequently asked questions (external link)
- Game mechanics
- Bug reporting guidelines
- Cheat codes
- Privacy Policy
Documentation and guidelines for game modders
Documentation and guidelines for developers
- How to build using CMake:
- Unsupported build instructions:
- Coding guidelines
- Code structure
- Logging API
- Development with Qt Creator
Documentation and guidelines for maintainers
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets
Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)