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vcmi/lib/spells/effects
2018-02-28 15:03:24 +08:00
..
Catapult.cpp
Catapult.h
Clone.cpp
Clone.h
Damage.cpp
Damage.h
Dispel.cpp
Dispel.h
Effect.cpp
Effect.h
Effects.cpp
Effects.h
EffectsFwd.h
Heal.cpp [Spells] Do not use Unit State in heal effect 2018-02-20 13:19:01 +03:00
Heal.h
LocationEffect.cpp
LocationEffect.h
Obstacle.cpp
Obstacle.h
Registry.cpp
Registry.h
RemoveObstacle.cpp
RemoveObstacle.h
Sacrifice.cpp
Sacrifice.h
Summon.cpp [Spells] Added "summonByHealth" option to Summon effect 2018-02-20 08:08:34 +03:00
Summon.h
Teleport.cpp
Teleport.h
Timed.cpp SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level 2018-02-21 09:56:20 +13:00
Timed.h
UnitEffect.cpp
UnitEffect.h