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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
CGPathNode.cpp | ||
CGPathNode.h | ||
CPathfinder.cpp | ||
CPathfinder.h | ||
INodeStorage.h | ||
NodeStorage.cpp | ||
NodeStorage.h | ||
PathfinderOptions.cpp | ||
PathfinderOptions.h | ||
PathfinderUtil.h | ||
PathfindingRules.cpp | ||
PathfindingRules.h | ||
TurnInfo.cpp | ||
TurnInfo.h |