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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/client
2013-02-26 15:07:21 +00:00
..
BattleInterface * prologue videos (according to Randjan's list) 2013-02-22 21:03:56 +00:00
icons patches from qdii 2013-02-25 19:17:36 +00:00
UIFramework - playing a bit with ttf fonts: bugfix + shadow rendering 2013-01-29 22:43:39 +00:00
AdventureMapClasses.cpp * refactoring 2013-02-09 12:56:35 +00:00
AdventureMapClasses.h - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CAdvmapInterface.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CAdvmapInterface.h A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed. 2012-12-22 20:05:08 +00:00
CAnimation.cpp - gcc compile fix 2013-02-05 19:56:28 +00:00
CAnimation.h - gcc compile fix 2013-02-05 19:56:28 +00:00
CBitmapHandler.cpp - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CBitmapHandler.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CCastleInterface.cpp - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp 2013-02-23 12:22:23 +00:00
CCastleInterface.h * refactoring, a few intriguing problems remain 2013-02-13 23:55:42 +00:00
CCreatureWindow.cpp - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype. 2013-02-26 09:36:21 +00:00
CCreatureWindow.h * refactoring 2013-02-12 19:49:40 +00:00
CDefHandler.cpp - gcc compile fix 2013-02-05 19:56:28 +00:00
CDefHandler.h - gcc compile fix 2013-02-05 19:56:28 +00:00
CGameInfo.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CGameInfo.h - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
CHeroWindow.cpp * refactoring 2013-02-12 19:49:40 +00:00
CHeroWindow.h - Fixed serialization of limiters 2013-01-17 18:15:00 +00:00
CKingdomInterface.cpp * a bit more work on campaigns; hero crossover still buggy 2013-02-06 10:16:44 +00:00
CKingdomInterface.h - wrokaround/fix for #1177 2013-01-20 22:49:34 +00:00
Client.cpp * MSVC compilation fixes 2013-02-23 19:16:14 +00:00
Client.h * MSVC compilation fixes 2013-02-23 19:16:14 +00:00
CMakeLists.txt patch from stoppicot: 2013-02-06 15:39:34 +00:00
CMessage.cpp * refactoring 2013-02-11 14:42:09 +00:00
CMessage.h * refactoring 2013-02-11 14:42:09 +00:00
CMT.cpp - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp 2013-02-23 12:22:23 +00:00
CMusicHandler.cpp fixed extremely slow musicHandler compilation. Removed usage of boost bimap. 2013-02-24 10:05:56 +00:00
CMusicHandler.h fixed extremely slow musicHandler compilation. Removed usage of boost bimap. 2013-02-24 10:05:56 +00:00
CPlayerInterface.cpp - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp 2013-02-23 12:22:23 +00:00
CPlayerInterface.h * refactoring, a few intriguing problems remain 2013-02-13 23:55:42 +00:00
CPreGame.cpp - compile fix 2013-02-26 15:07:21 +00:00
CPreGame.h * prologue videos (according to Randjan's list) 2013-02-22 21:03:56 +00:00
CQuestLog.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CQuestLog.h * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CSoundBase.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CSpellWindow.cpp * refactoring, a few intriguing problems remain 2013-02-13 23:55:42 +00:00
CSpellWindow.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CVideoHandler.cpp - removed support for ancient versions of ffmpeg 2013-02-05 23:11:48 +00:00
CVideoHandler.h - removed support for ancient versions of ffmpeg 2013-02-05 23:11:48 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FunctionList.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
Graphics.cpp - trade windows work with new creatures\artifacts 2012-12-23 10:23:41 +00:00
Graphics.h - trade windows work with new creatures\artifacts 2012-12-23 10:23:41 +00:00
GUIClasses.cpp * SlotID refactoring 2013-02-16 14:03:47 +00:00
GUIClasses.h * SlotID refactoring 2013-02-16 14:03:47 +00:00
Info.plist - OSX patch from stoppicot 2013-02-21 17:32:50 +00:00
mapHandler.cpp Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
mapHandler.h Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
NetPacksClient.cpp * MSVC compilation fixes 2013-02-23 19:16:14 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDLMain.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLMain.m Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.cbp [c::b] update projects 2013-01-08 09:41:28 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj * fixed race condition crash 2013-02-07 15:27:22 +00:00
VCMI_client.vcxproj.filters Project files update/cleanup. 2012-12-19 18:23:21 +00:00
vcmi.icns Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00