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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/server
2024-08-28 13:03:45 +00:00
..
battles PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
processors Move timed events to NewTurnProcessor 2024-08-28 13:03:26 +00:00
queries Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CGameHandler.cpp Tweaks to fow reveal on new turn 2024-08-28 13:03:45 +00:00
CGameHandler.h Move timed events to NewTurnProcessor 2024-08-28 13:03:26 +00:00
CMakeLists.txt Moved most of daily income handling to a separate method 2024-08-28 12:40:44 +00:00
CVCMIServer.cpp Significantly simplify packs applying 2024-08-26 19:48:46 +00:00
CVCMIServer.h Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
GlobalLobbyProcessor.cpp JsonNode constructors: Take fileName as argument 2024-07-17 13:50:59 +02:00
GlobalLobbyProcessor.h Store and send mod list and game version for game rooms 2024-04-23 17:15:59 +03:00
LobbyNetPackVisitors.h basic handicap support 2024-07-25 00:28:01 +02:00
NetPacksLobbyServer.cpp basic handicap support 2024-07-25 00:28:01 +02:00
NetPacksServer.cpp market->getObjInstanceID() 2024-08-21 01:01:23 +03:00
ServerNetPackVisitors.h basic support for bank 2024-08-04 15:44:57 +02:00
ServerSpellCastEnvironment.cpp New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
ServerSpellCastEnvironment.h New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h
TurnTimerHandler.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
TurnTimerHandler.h It is now possible to vote for simturns and turn timer changes 2024-05-19 18:31:32 +00:00