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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/gameState
2024-04-06 12:30:19 +03:00
..
CGameState.cpp #3691 - boat attached to hero should not block tiles on its own 2024-04-06 12:30:19 +03:00
CGameState.h Random town names are now guaranteed to be unique on the map 2024-02-19 00:36:08 +02:00
CGameStateCampaign.cpp Merge remote-tracking branch 'vcmi/develop' into lobby 2024-02-03 21:11:34 +02:00
CGameStateCampaign.h Added text container with map translations to campaign state 2024-01-31 20:01:24 +02:00
EVictoryLossCheckResult.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
InfoAboutArmy.cpp Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
InfoAboutArmy.h Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
QuestInfo.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
SThievesGuildInfo.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
TavernHeroesPool.cpp Fixed initialization of move points and mana for dismissed heroes 2024-01-15 23:16:48 +02:00
TavernHeroesPool.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
TavernSlot.h Update tavern on end of 7th turn of player in question 2023-08-24 23:34:33 +03:00