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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client
Michał W. Urbańczyk 64d9665c39 * fixed crash when there was flaggable building next to map edge
* increased char per line limit for subtitles under components
* saves are sorted primary by map format, secondary by name
* fixed displaying date of saved game (uses local time, removed square character)
* removed redundant quotation marks from artifact events text
* corrected some exp/level values
* primary skills cannot negative values
* fixed crash on entering hall when town was near map edge
* workaround to prevent crashes when gaining same sec skill on leveling serie
* fixed displaying luck effect animation
* minor improvements
2009-07-12 14:07:36 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp * VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs) 2009-05-24 23:21:55 +00:00
AdventureMapButton.h * moved a few files 2009-05-20 10:08:56 +00:00
CAdvmapInterface.cpp * fixed crash when there was flaggable building next to map edge 2009-07-12 14:07:36 +00:00
CAdvmapInterface.h Typo. 2009-06-24 03:04:59 +00:00
CBattleInterface.cpp * added native terrain bonuses in battles 2009-06-30 12:28:22 +00:00
CBattleInterface.h Typo. 2009-06-01 03:36:13 +00:00
CBitmapHandler.cpp * next part of exchange window 2009-06-17 16:46:16 +00:00
CBitmapHandler.h * Removed trailing newline from settings.txt (caused warning) 2009-05-09 16:18:27 +00:00
CCastleInterface.cpp * capitol bar in town hall is grey (not red) if already one exists 2009-07-10 23:40:10 +00:00
CCastleInterface.h * updated project files for MSVC 2009-05-21 23:50:45 +00:00
CConfigHandler.cpp In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations. 2009-06-14 15:10:59 +00:00
CConfigHandler.h In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations. 2009-06-14 15:10:59 +00:00
CCreatureAnimation.cpp Fix 32 bits depth issues during combat. 2009-05-17 03:34:41 +00:00
CCreatureAnimation.h * further code reorganization 2009-05-20 09:02:50 +00:00
CCursorHandler.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CCursorHandler.h * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h Video player compilation. 2009-06-20 01:40:52 +00:00
CHeroWindow.cpp * pressing enter or escape close spellbook 2009-07-03 19:57:14 +00:00
CHeroWindow.h * next part of exchange window 2009-06-19 12:10:36 +00:00
Client.cpp Mostly done .BIK video handling (WIN only). 2009-06-23 08:14:49 +00:00
Client.h * first part of exchange window 2009-06-16 11:18:14 +00:00
CMessage.cpp * fixed crash when there was flaggable building next to map edge 2009-07-12 14:07:36 +00:00
CMessage.h Do not use hardcoded font sizes in messages. 2009-06-01 05:40:54 +00:00
CMT.cpp * capitol bar in town hall is grey (not red) if already one exists 2009-07-10 23:40:10 +00:00
CPlayerInterface.cpp * capitol bar in town hall is grey (not red) if already one exists 2009-07-10 23:40:10 +00:00
CPlayerInterface.h Partially done support for external creature dwellings. 2009-07-06 19:41:27 +00:00
CPreGame.cpp * fixed crash when there was flaggable building next to map edge 2009-07-12 14:07:36 +00:00
CPreGame.h Use a temporary vector to keep list of maps to display instead of using sizeFilter. That should fix all the glitches reported. Added support for pgup/pgdown. 2009-05-29 01:50:33 +00:00
CSpellWindow.cpp * pressing enter or escape close spellbook 2009-07-03 19:57:14 +00:00
CSpellWindow.h * pressing enter or escape close spellbook 2009-07-03 19:57:14 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp Partially done support for external creature dwellings. 2009-07-06 19:41:27 +00:00
Graphics.h Partially done support for external creature dwellings. 2009-07-06 19:41:27 +00:00
GUIBase.cpp Build fixes for linux. 2009-05-21 00:55:30 +00:00
GUIBase.h Garrison interface in Exchange Window. 2009-06-28 08:21:50 +00:00
GUIClasses.cpp * it's possible to exchange stacks between heroes 2009-07-01 07:04:21 +00:00
GUIClasses.h * artifact manipulation in exchange window works (without switching artifacts between different heroes) 2009-06-28 13:49:39 +00:00
Makefile.am Video player compilation. 2009-06-20 01:40:52 +00:00
Makefile.in Video player compilation. 2009-06-20 01:40:52 +00:00
NetPacksClient.cpp Further part of external dwellings handling. Still not done. 2009-07-09 19:15:22 +00:00
SDL_Extensions.cpp * next part of hero exchange window 2009-06-26 15:41:19 +00:00
SDL_Extensions.h * added native terrain bonuses in battles 2009-06-30 12:28:22 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.vcproj Mostly done .BIK video handling (WIN only). 2009-06-23 08:14:49 +00:00