..
vcmi_client
break, fix and break and fix - now its fine :)
2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
AdventureMapButton.h
Early changes towards MP support.
2010-10-24 11:35:14 +00:00
CAdvmapInterface.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CAdvmapInterface.h
Support for 16bpp displays. Possible optimizations.
2010-08-05 11:02:18 +00:00
CAnimation.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CAnimation.h
Animation system update:
2010-11-15 15:15:00 +00:00
CBattleInterface.cpp
* enum for secondary skills
2010-12-23 20:18:10 +00:00
CBattleInterface.h
* enum for secondary skills
2010-12-23 20:18:10 +00:00
CBitmapHandler.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CBitmapHandler.h
* minor changes
2010-08-17 14:58:13 +00:00
CCastleInterface.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CCastleInterface.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CConfigHandler.cpp
- New animation system:
2010-10-18 15:08:59 +00:00
CConfigHandler.h
* partially done support for resolutions smaller than 800x600 by screen scrolling
2010-08-23 15:16:40 +00:00
CCreatureAnimation.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CCreatureAnimation.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CCursorHandler.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CCursorHandler.h
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
2009-11-28 19:55:40 +00:00
CDefHandler.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CDefHandler.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CGameInfo.cpp
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
CGameInfo.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CHeroWindow.cpp
* enum for secondary skills
2010-12-23 20:18:10 +00:00
CHeroWindow.h
some changes
2010-12-17 18:47:07 +00:00
CKingdomInterface.cpp
* enum for secondary skills
2010-12-23 20:18:10 +00:00
CKingdomInterface.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
Client.cpp
* enum for secondary skills
2010-12-23 20:18:10 +00:00
Client.h
Little more development for duel mode.
2010-12-23 00:33:48 +00:00
CMessage.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CMessage.h
Fixed #543 and #547 . Fixes for marketplace. Combined artifacts will again give bonuses from their constituents.
2010-07-26 15:37:58 +00:00
CMT.cpp
* partially done duel mode
2010-12-22 20:14:40 +00:00
CMusicBase.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CMusicHandler.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CMusicHandler.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CPlayerInterface.cpp
* enum for secondary skills
2010-12-23 20:18:10 +00:00
CPlayerInterface.h
* enum for secondary skills
2010-12-23 20:18:10 +00:00
CPreGame.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CPreGame.h
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
CSndHandler.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CSndHandler.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CSoundBase.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CSpellWindow.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CSpellWindow.h
* Town portal implemented
2010-08-04 13:41:01 +00:00
CVideoHandler.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CVideoHandler.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
DPIaware.manifest
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
FontBase.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
FunctionList.h
* battle options window works again
2009-05-19 18:23:04 +00:00
Graphics.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
Graphics.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
GUIBase.cpp
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
GUIBase.h
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
GUIClasses.cpp
* enum for secondary skills
2010-12-23 20:18:10 +00:00
GUIClasses.h
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
Makefile.am
Animation system update:
2010-11-15 15:15:00 +00:00
Makefile.in
Animation system update:
2010-11-15 15:15:00 +00:00
mapHandler.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
mapHandler.h
Const-transitiveness of CGI almost reached
2010-12-20 13:04:24 +00:00
NetPacksClient.cpp
* enum for secondary skills
2010-12-23 20:18:10 +00:00
resource.h
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
SDL_Extensions.h
* minor fixes for screen scrolling
2010-08-23 16:13:30 +00:00
SDL_framerate.cpp
* moved a few files
2009-05-20 10:08:56 +00:00
SDL_framerate.h
* moved a few files
2009-05-20 10:08:56 +00:00
VCMI_client.cbp
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
VCMI_client.rc
* fixed previous fix
2009-10-03 10:51:05 +00:00
VCMI_client.vcproj
Compile fix + minor changes.
2010-08-17 15:16:08 +00:00
vcmi.ico
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00