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9ef5519f89
* fixed defender projectile animation * you don't have to select location for spells which don't need them * fixed calculating stack speed when it's under slow spell effect * changed some 17's into BFIELD_WIDTH |
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.. | ||
vcmi_client | ||
CBitmapHandler.cpp | ||
CBitmapHandler.h | ||
CConfigHandler.cpp | ||
CConfigHandler.h | ||
CCreatureAnimation.cpp | ||
CCreatureAnimation.h | ||
Client.cpp | ||
Client.h | ||
CSpellWindow.cpp | ||
CSpellWindow.h | ||
FunctionList.h | ||
Graphics.cpp | ||
Graphics.h | ||
Makefile.am | ||
VCMI_client.vcproj |