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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client
mateuszb 9ef5519f89 * fixed bug with displaying mass spells
* fixed defender projectile animation
* you don't have to select location for spells which don't need them
* fixed calculating stack speed when it's under slow spell effect
* changed some 17's into BFIELD_WIDTH
2009-01-16 17:58:41 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
CBitmapHandler.cpp some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
CBitmapHandler.h unified guardians names 2008-12-26 01:46:53 +00:00
CConfigHandler.cpp * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test) 2009-01-09 13:03:47 +00:00
CConfigHandler.h * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test) 2009-01-09 13:03:47 +00:00
CCreatureAnimation.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CCreatureAnimation.h unified guardians names 2008-12-26 01:46:53 +00:00
Client.cpp * fixed bug with displaying mass spells 2009-01-16 17:58:41 +00:00
Client.h * save/load partially working 2009-01-10 22:08:18 +00:00
CSpellWindow.cpp * our changes 2009-01-07 19:40:19 +00:00
CSpellWindow.h unified guardians names 2008-12-26 01:46:53 +00:00
FunctionList.h some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
Graphics.cpp * save/load partially working 2009-01-10 22:08:18 +00:00
Graphics.h * save/load partially working 2009-01-10 22:08:18 +00:00
Makefile.am Some gcc fixups. Automake project updates 2008-11-19 07:55:17 +00:00
VCMI_client.vcproj * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00