aclocal /m4
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
AI
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
client
* fixed bug with displaying mass spells
2009-01-16 17:58:41 +00:00
config
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
2009-01-09 13:03:47 +00:00
hch
* saving and resuming games should work!
2009-01-12 20:05:56 +00:00
lib
* saving and resuming games should work!
2009-01-12 20:05:56 +00:00
scripts/lua /objects
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
server
* added support for non-damaging multi-target spells
2009-01-15 17:01:08 +00:00
aclocal.m4
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
AdventureMapButton.cpp
some warning & code cleanup - nothing significant
2008-12-21 19:17:35 +00:00
AdventureMapButton.h
unified guardians names
2008-12-26 01:46:53 +00:00
AI_Base.h
unified guardians names
2008-12-26 01:46:53 +00:00
AUTHORS
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
CAdvmapInterface.cpp
* partial handling r-clicks on adv map
2009-01-14 19:01:20 +00:00
CAdvmapInterface.h
* saving and resuming games should work!
2009-01-12 20:05:56 +00:00
CBattleInterface.cpp
* fixed bug with displaying mass spells
2009-01-16 17:58:41 +00:00
CBattleInterface.h
* fixed bug with displaying mass spells
2009-01-16 17:58:41 +00:00
CCallback.cpp
* restored objects functionalities (hopefully working)
2008-12-27 01:01:59 +00:00
CCallback.h
unified guardians names
2008-12-26 01:46:53 +00:00
CCastleInterface.cpp
Some old issued reported by Zamolxis [creatures cards an fort screen improvements.
2009-01-22 17:30:15 +00:00
CCastleInterface.h
Some old issued reported by Zamolxis [creatures cards an fort screen improvements.
2009-01-22 17:30:15 +00:00
CConsoleHandler.cpp
* added heroes pool for heroes available for hiring
2008-10-26 20:58:34 +00:00
CConsoleHandler.h
unified guardians names
2008-12-26 01:46:53 +00:00
CCursorHandler.cpp
* corrected indentation
2008-12-23 13:59:03 +00:00
CCursorHandler.h
unified guardians names
2008-12-26 01:46:53 +00:00
CGameInfo.cpp
* save/load partially working
2009-01-10 22:08:18 +00:00
CGameInfo.h
* save/load partially working
2009-01-10 22:08:18 +00:00
CGameInterface.cpp
some warning & code cleanup - nothing significant
2008-12-21 19:17:35 +00:00
CGameInterface.h
unified guardians names
2008-12-26 01:46:53 +00:00
CGameState.cpp
* fixed bug with displaying mass spells
2009-01-16 17:58:41 +00:00
CGameState.h
* save/load partially working
2009-01-10 22:08:18 +00:00
ChangeLog
Some old issued reported by Zamolxis [creatures cards an fort screen improvements.
2009-01-22 17:30:15 +00:00
CHeroWindow.cpp
* save/load partially working
2009-01-10 22:08:18 +00:00
CHeroWindow.h
unified guardians names
2008-12-26 01:46:53 +00:00
CLuaHandler.cpp
Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC
2008-08-04 09:05:52 +00:00
CLuaHandler.h
unified guardians names
2008-12-26 01:46:53 +00:00
CMessage.cpp
* corrected indentation
2008-12-23 13:59:03 +00:00
CMessage.h
unified guardians names
2008-12-26 01:46:53 +00:00
CMT.cpp
* save/load partially working
2009-01-10 22:08:18 +00:00
config.h.in
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
configure.ac
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
CPathfinder.cpp
* corrected indentation
2008-12-23 13:59:03 +00:00
CPathfinder.h
unified guardians names
2008-12-26 01:46:53 +00:00
CPlayerInterface.cpp
Some old issued reported by Zamolxis [creatures cards an fort screen improvements.
2009-01-22 17:30:15 +00:00
CPlayerInterface.h
Some old issued reported by Zamolxis [creatures cards an fort screen improvements.
2009-01-22 17:30:15 +00:00
CPreGame.cpp
* saving and resuming games should work!
2009-01-12 20:05:56 +00:00
CPreGame.h
* saving and resuming games should work!
2009-01-12 20:05:56 +00:00
CThreadHelper.cpp
Missing files
2008-08-06 13:18:28 +00:00
CThreadHelper.h
unified guardians names
2008-12-26 01:46:53 +00:00
global.h
unified guardians names
2008-12-26 01:46:53 +00:00
h3m.txt
* right click popups in towns
2008-03-06 18:54:35 +00:00
int3.h
unified guardians names
2008-12-26 01:46:53 +00:00
license.txt
* license (GPL v2 or later)
2009-01-09 18:38:08 +00:00
Makefile
Standard GCC Makefile for AmigaOS4 (Linux/Macosx)
2008-07-17 07:20:56 +00:00
Makefile.am
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
manisfest VCMI.txt
* done #40 , #32 , #21
2007-10-14 12:11:18 +00:00
map.cpp
* save/load partially working
2009-01-10 22:08:18 +00:00
map.h
* saving and resuming games should work!
2009-01-12 20:05:56 +00:00
mapHandler.cpp
* partial handling r-clicks on adv map
2009-01-14 19:01:20 +00:00
mapHandler.h
* save/load partially working
2009-01-10 22:08:18 +00:00
NEWS
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
nodrze.h
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
README
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
readme.txt
* license (GPL v2 or later)
2009-01-09 18:38:08 +00:00
SDL_Extensions.cpp
*small fixes for issues introduced in previous revision (or older, I'm not sure)
2009-01-09 18:12:36 +00:00
SDL_Extensions.h
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
2009-01-09 13:03:47 +00:00
SDL_framerate.cpp
* CLodHandler now stories entries in nodrze (much faster searching)
2007-07-17 20:51:49 +00:00
SDL_framerate.h
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
2007-07-15 13:36:04 +00:00
StartInfo.h
* save/load partially working
2009-01-10 22:08:18 +00:00
stdafx.cpp
stdafx.h
unified guardians names
2008-12-26 01:46:53 +00:00
tchar_amigaos4.h
Merged most of the changes from trunk.
2008-08-02 15:08:03 +00:00
timeHandler.h
unified guardians names
2008-12-26 01:46:53 +00:00