1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-19 21:10:12 +02:00

Some old issued reported by Zamolxis [creatures cards an fort screen improvements.

This commit is contained in:
Michał W. Urbańczyk 2009-01-22 17:30:15 +00:00
parent 9ef5519f89
commit 49b5b47976
5 changed files with 42 additions and 12 deletions

View File

@ -142,7 +142,7 @@ void CBuildingRect::clickRight (tribool down)
vinya->free = true;
vinya->bitmap = CMessage::drawBoxTextBitmapSub
(LOCPLINT->playerID,
CGI->buildh->buildings[str->townID][str->ID]->description,
CGI->buildh->buildings[str->townID][str->ID]->Description(),
LOCPLINT->castleInt->bicons->ourImages[str->ID].bitmap,
CGI->buildh->buildings[str->townID][str->ID]->Name());
vinya->pos.x = screen->w/2 - vinya->bitmap->w/2;
@ -1467,12 +1467,18 @@ void CFortScreen::RecArea::clickLeft (tribool down)
void CFortScreen::RecArea::activate()
{
ClickableL::activate();
ClickableR::activate();
}
void CFortScreen::RecArea::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
}
void CFortScreen::RecArea::clickRight( tribool down )
{
clickLeft(down);; //r-click does same as l-click - opens recr. window
}
CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner)
{
pos = owner->pos;

View File

@ -153,12 +153,13 @@ public:
class CFortScreen : public CMainInterface, public CIntObject
{
class RecArea : public ClickableL
class RecArea : public ClickableL, public ClickableR
{
public:
int bid;
RecArea(int BID):bid(BID){};
void clickLeft (tribool down);
void clickRight (tribool down);
void activate();
void deactivate();
};

View File

@ -2880,7 +2880,7 @@ int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
}
if(c->isDoubleWide())
x-=15;
return anim->nextFrameMiddle(to,x+70,y+45,true,nextFrame,false,&dst);
return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,nextFrame,false,&dst);
}
SDL_Surface * CCreaturePic::getPic(bool nextFrame)
{
@ -2937,10 +2937,29 @@ void CRecrutationWindow::clickLeft(tribool down)
curx += 120;
}
}
void CRecrutationWindow::clickRight( boost::logic::tribool down )
{
if(down)
{
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
popup->activate();
break;
}
curx += 120;
}
}
}
void CRecrutationWindow::activate()
{
LOCPLINT->objsToBlit.push_back(this);
ClickableL::activate();
ClickableR::activate();
buy->activate();
max->activate();
cancel->activate();
@ -2950,6 +2969,7 @@ void CRecrutationWindow::deactivate()
{
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
ClickableL::deactivate();
ClickableR::deactivate();
buy->deactivate();
max->deactivate();
cancel->deactivate();
@ -3189,10 +3209,10 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
count = pom;
}
printAtMiddle(c->namePl,149,30,GEOR13,zwykly,bitmap); //creature name
printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
//atttack
printAt(CGI->generaltexth->zelp[435].first,155,48,GEOR13,zwykly,bitmap);
printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
SDL_itoa(c->attack,pom,10);
if(State && State->attackBonus)
{
@ -3209,7 +3229,7 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
printToWR(pom,276,61,GEOR13,zwykly,bitmap);
//defense
printAt(CGI->generaltexth->zelp[436].first,155,67,GEOR13,zwykly,bitmap);
printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
SDL_itoa(c->defence,pom,10);
if(State && State->defenseBonus)
{
@ -3248,14 +3268,14 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
printToWR(pom,276,118,GEOR13,zwykly,bitmap);
//health
printAt(CGI->generaltexth->zelp[439].first,155,124,GEOR13,zwykly,bitmap);
printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
SDL_itoa(c->hitPoints,pom,10);
printToWR(pom,276,137,GEOR13,zwykly,bitmap);
//remaining health
if(State && State->currentHealth)
{
printAt(CGI->generaltexth->zelp[440].first,155,143,GEOR13,zwykly,bitmap);
printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
SDL_itoa(State->currentHealth,pom,10);
printToWR(pom,276,156,GEOR13,zwykly,bitmap);
}
@ -3371,7 +3391,7 @@ void CCreInfoWindow::close()
else
{
CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
if(c)
if(c && !c->subInt)
c->showAll();
if(type)
LOCPLINT->curint->activate();
@ -3398,7 +3418,7 @@ void CCreInfoWindow::deactivate()
active = false;
if(!type)
ClickableR::deactivate();
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
LOCPLINT->objsToBlit -= static_cast<IShowable*>(this);
if(ok)
ok->deactivate();
if(dismiss)

View File

@ -509,7 +509,7 @@ public:
SDL_Surface * getPic(bool nextFrame);
};
class CRecrutationWindow : public IShowable, public ClickableL
class CRecrutationWindow : public IShowable, public ClickableL, public ClickableR
{
public:
struct creinfo
@ -533,6 +533,7 @@ public:
void Cancel();
void sliderMoved(int to);
void clickLeft(boost::logic::tribool down);
void clickRight(boost::logic::tribool down);
void activate();
void deactivate();
void show(SDL_Surface * to = NULL);

View File

@ -1,10 +1,12 @@
0.64 -> 0.next (???) [as for r679]
0.64 -> 0.next (???) [as for r681]
GENERAL:
* move some settings to the config/settings.txt file
* partial support for new screen resolutions
* /Data and /Sprites subfolders can be used for adding files not present in .lod archives
* fixed crashbug occuring when hero levelled above 15 level
* support for non-standard screen resolutions
* F4 toggles between full-screen and windowed mode (experimental)
* minor improvements in creature card window
ADVENTURE INTERFACE:
* smooth map scrolling on hero movement