mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
ac66fc7f42
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode.
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/*
|
|
* RandomMapTab.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "CSelectionBase.h"
|
|
|
|
#include "../../lib/FunctionList.h"
|
|
|
|
class CMapGenOptions;
|
|
class CToggleButton;
|
|
class CLabel;
|
|
class CLabelGroup;
|
|
|
|
class RandomMapTab : public CIntObject
|
|
{
|
|
public:
|
|
RandomMapTab();
|
|
|
|
void updateMapInfoByHost();
|
|
void setMapGenOptions(std::shared_ptr<CMapGenOptions> opts);
|
|
|
|
CFunctionList<void(std::shared_ptr<CMapInfo>, std::shared_ptr<CMapGenOptions>)> mapInfoChanged;
|
|
|
|
private:
|
|
void addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int startIndex, int endIndex, int btnWidth, int helpStartIndex, int helpRandIndex) const;
|
|
void addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int startIndex, int endIndex, int btnWidth, int helpStartIndex) const;
|
|
void deactivateButtonsFrom(CToggleGroup * group, int startId);
|
|
void validatePlayersCnt(int playersCnt);
|
|
void validateCompOnlyPlayersCnt(int compOnlyPlayersCnt);
|
|
std::vector<int> getPossibleMapSizes();
|
|
|
|
|
|
std::shared_ptr<CPicture> background;
|
|
std::shared_ptr<CLabel> labelHeadlineBig;
|
|
std::shared_ptr<CLabel> labelHeadlineSmall;
|
|
|
|
std::shared_ptr<CLabel> labelMapSize;
|
|
std::shared_ptr<CToggleGroup> groupMapSize;
|
|
std::shared_ptr<CToggleButton> buttonTwoLevels;
|
|
|
|
std::shared_ptr<CLabelGroup> labelGroupForOptions;
|
|
std::shared_ptr<CToggleGroup> groupMaxPlayers;
|
|
std::shared_ptr<CToggleGroup> groupMaxTeams;
|
|
std::shared_ptr<CToggleGroup> groupCompOnlyPlayers;
|
|
std::shared_ptr<CToggleGroup> groupCompOnlyTeams;
|
|
std::shared_ptr<CToggleGroup> groupWaterContent;
|
|
std::shared_ptr<CToggleGroup> groupMonsterStrength;
|
|
std::shared_ptr<CButton> buttonShowRandomMaps;
|
|
std::shared_ptr<CMapGenOptions> mapGenOptions;
|
|
std::shared_ptr<CMapInfo> mapInfo;
|
|
};
|