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vcmi/AI/VCAI
2015-03-30 16:54:32 +02:00
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AIUtility.cpp - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. 2015-03-30 15:32:23 +02:00
AIUtility.h Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CMakeLists.txt define FL_CPP11 outside Fuzzylite source 2014-11-03 01:00:22 +03:00
Fuzzy.cpp Cleaning logs. 2014-12-25 12:58:15 +01:00
Fuzzy.h Each fuzzy set of rules will use separate fuzzy engine. 2014-12-19 10:52:41 +01:00
Goals.cpp Removed new code, it was enough to fix the old one. 2015-03-30 16:54:32 +02:00
Goals.h Cleanup: 2014-06-05 20:26:50 +03:00
main.cpp VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp [C::B] update FL project 2 2014-10-27 15:17:40 +03:00
VCAI.cpp - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. 2015-03-30 15:32:23 +02:00
VCAI.h - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. 2015-03-30 15:32:23 +02:00
VCAI.vcxproj Updated build for MSVS. Some compile fixes to FuzzyLite source. 2014-10-26 12:32:19 +01:00