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CMapGenerator.cpp
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Added zone guard strength "none"
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2023-05-21 00:13:45 +02:00 |
CMapGenerator.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CMapGenOptions.cpp
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Added zone guard strength "none"
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2023-05-21 00:13:45 +02:00 |
CMapGenOptions.h
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Added zone guard strength "none"
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2023-05-21 00:13:45 +02:00 |
ConnectionsPlacer.cpp
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Use product instead of distance sum for Subterranean Gate placement.
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2023-04-12 09:31:09 +02:00 |
ConnectionsPlacer.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CRmgTemplate.cpp
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Added zone guard strength "none"
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2023-05-21 00:13:45 +02:00 |
CRmgTemplate.h
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Added zone guard strength "none"
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2023-05-21 00:13:45 +02:00 |
CRmgTemplateStorage.cpp
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CRmgTemplateStorage.h
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CZonePlacer.cpp
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Simplify logs
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2023-04-20 16:26:06 +02:00 |
CZonePlacer.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
float3.h
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Functions.cpp
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Functions.h
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MinePlacer.cpp
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Merge master -> develop
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2023-04-14 16:51:35 +03:00 |
MinePlacer.h
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ObjectDistributor.cpp
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
ObjectDistributor.h
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ObjectManager.cpp
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Added zone guard strength "none"
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2023-05-21 00:13:45 +02:00 |
ObjectManager.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
ObstaclePlacer.cpp
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ObstaclePlacer.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
RiverPlacer.cpp
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RiverPlacer.h
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RmgArea.cpp
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RmgArea.h
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RmgMap.cpp
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Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time.
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2023-05-31 00:24:52 +02:00 |
RmgMap.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
RmgObject.cpp
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Do not place object visible tiles over the top of the map.
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2023-04-10 19:26:53 +02:00 |
RmgObject.h
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Do not place object visible tiles over the top of the map.
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2023-04-10 19:26:53 +02:00 |
RmgPath.cpp
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RmgPath.h
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RoadPlacer.cpp
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RoadPlacer.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
RockPlacer.cpp
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RockPlacer.h
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TerrainPainter.cpp
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TerrainPainter.h
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TileInfo.cpp
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TileInfo.h
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TownPlacer.cpp
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vcmi: remove TFaction
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2023-04-10 19:28:16 +03:00 |
TownPlacer.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
TreasurePlacer.cpp
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Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time.
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2023-05-31 00:24:52 +02:00 |
TreasurePlacer.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
WaterAdopter.cpp
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WaterAdopter.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
WaterProxy.cpp
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Converted attributes to use c++17 functionality
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2023-04-12 01:03:14 +03:00 |
WaterProxy.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
WaterRoutes.cpp
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WaterRoutes.h
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Zone.cpp
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vcmi: remove TFaction
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2023-04-10 19:28:16 +03:00 |
Zone.h
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vcmi: remove TFaction
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2023-04-10 19:28:16 +03:00 |