1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib/rmg
2023-05-31 00:24:52 +02:00
..
CMapGenerator.cpp Added zone guard strength "none" 2023-05-21 00:13:45 +02:00
CMapGenerator.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CMapGenOptions.cpp Added zone guard strength "none" 2023-05-21 00:13:45 +02:00
CMapGenOptions.h Added zone guard strength "none" 2023-05-21 00:13:45 +02:00
ConnectionsPlacer.cpp Use product instead of distance sum for Subterranean Gate placement. 2023-04-12 09:31:09 +02:00
ConnectionsPlacer.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CRmgTemplate.cpp Added zone guard strength "none" 2023-05-21 00:13:45 +02:00
CRmgTemplate.h Added zone guard strength "none" 2023-05-21 00:13:45 +02:00
CRmgTemplateStorage.cpp
CRmgTemplateStorage.h
CZonePlacer.cpp Simplify logs 2023-04-20 16:26:06 +02:00
CZonePlacer.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
float3.h
Functions.cpp
Functions.h
MinePlacer.cpp Merge master -> develop 2023-04-14 16:51:35 +03:00
MinePlacer.h
ObjectDistributor.cpp vcmi: use std::optional 2023-04-17 00:43:13 +03:00
ObjectDistributor.h
ObjectManager.cpp Added zone guard strength "none" 2023-05-21 00:13:45 +02:00
ObjectManager.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
ObstaclePlacer.cpp
ObstaclePlacer.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
RiverPlacer.cpp
RiverPlacer.h
RmgArea.cpp
RmgArea.h
RmgMap.cpp Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time. 2023-05-31 00:24:52 +02:00
RmgMap.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
RmgObject.cpp Do not place object visible tiles over the top of the map. 2023-04-10 19:26:53 +02:00
RmgObject.h Do not place object visible tiles over the top of the map. 2023-04-10 19:26:53 +02:00
RmgPath.cpp
RmgPath.h
RoadPlacer.cpp
RoadPlacer.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
RockPlacer.cpp
RockPlacer.h
TerrainPainter.cpp
TerrainPainter.h
TileInfo.cpp
TileInfo.h
TownPlacer.cpp vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
TownPlacer.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
TreasurePlacer.cpp Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time. 2023-05-31 00:24:52 +02:00
TreasurePlacer.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
WaterAdopter.cpp
WaterAdopter.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
WaterProxy.cpp Converted attributes to use c++17 functionality 2023-04-12 01:03:14 +03:00
WaterProxy.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
WaterRoutes.cpp
WaterRoutes.h
Zone.cpp vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
Zone.h vcmi: remove TFaction 2023-04-10 19:28:16 +03:00