1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/config
DjWarmonger 13acb58d55 - Undead and non-living creatures will be now immune to mind spells (should be hardcoded?). It solves #1334.
- Added lots of missing spell immunities from Strategija
- Added stone gaze immunity for Troglodytes (did you know about it?)
2013-07-22 14:12:20 +00:00
..
creatures - Undead and non-living creatures will be now immune to mind spells (should be hardcoded?). It solves #1334. 2013-07-22 14:12:20 +00:00
factions minor refactoring of VCMIDirs, bugfixing 2013-07-08 20:55:22 +00:00
heroes fixed several bugs reported on forum: 2013-07-21 18:27:33 +00:00
schemas Minor fixes: 2013-07-07 19:44:08 +00:00
artifacts.json - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
bankconfig.json Fixed #1374 2013-07-22 11:38:31 +00:00
battles_graphics.json - support for new heroes and hero classes 2012-12-16 13:47:53 +00:00
battleStartpos.json * servers will not allow using out-of-range slots ( #1061 ) 2012-08-30 16:01:19 +00:00
bonuses_texts.json Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
bonuses.json Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
buildings5.json Created buildings5.json from buildings5.txt. 2011-09-03 20:45:27 +00:00
campaign_regions.json - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
campaignMedia.json * Randjan's list of campaign prologue/epilogue voices 2013-02-23 19:46:21 +00:00
commanders.json - h3 hero classes and artifacts can be modified via json 2013-03-12 14:56:23 +00:00
defaultMods.json - ignore wog maps if wog is not present 2013-05-04 19:20:32 +00:00
dwellings.json Fixed malformed json file. 2011-09-03 16:14:31 +00:00
ERMU_to_picture.json Convert ERMU_to_picture.txt into ERMU_to_picture.json. 2011-08-31 23:27:33 +00:00
filesystem.json - fixed crash in town after loading #1291 + extra check just in case. 2013-06-02 18:57:58 +00:00
fonts.json - playing a bit with ttf fonts: bugfix + shadow rendering 2013-01-29 22:43:39 +00:00
gameConfig.json - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
heroClasses.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
mainmenu.json minor refactoring of VCMIDirs, bugfixing 2013-07-08 20:55:22 +00:00
NEUTRAL.PAL Added palette colors for neutral "player" (Thx to Dru). Support for using them via blueToPlayersAdv(surface, 255). 2009-06-30 15:36:12 +00:00
obstacles.json * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
resolutions.json - removed access to one wog file 2013-05-21 22:11:44 +00:00
resources.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
rmg.json - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 2013-05-21 19:08:06 +00:00
sp_sounds.json - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
spell_info.json - Undead and non-living creatures will be now immune to mind spells (should be hardcoded?). It solves #1334. 2013-07-22 14:12:20 +00:00
startres.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
terrains.json - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
terrainViewPatterns.json - Implemented updating additional terrain types fully(including 2 special cases) 2013-05-03 10:15:59 +00:00
threatlevel.txt Threat level texts are now stored in separate config file. 2011-02-07 14:39:17 +00:00