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vcmi/lib/mapObjects
AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)

Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
..
2016-11-27 22:07:01 +03:00
2017-05-27 00:23:19 +03:00
fix
2017-05-28 18:42:36 +03:00
2016-11-27 22:07:01 +03:00
2016-11-25 13:38:26 +03:00
2016-11-27 22:07:01 +03:00
2017-05-27 00:23:19 +03:00
2017-06-30 23:51:43 +03:00