mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
2a05fbdd50
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
107 lines
1.7 KiB
C++
107 lines
1.7 KiB
C++
/*
|
|
* BattleFake.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <vstd/RNG.h>
|
|
|
|
#include "mock_BonusBearer.h"
|
|
#include "mock_battle_IBattleState.h"
|
|
#include "mock_battle_Unit.h"
|
|
#if SCRIPTING_ENABLED
|
|
#include "mock_scripting_Pool.h"
|
|
#endif
|
|
|
|
#include "../../lib/battle/CBattleInfoCallback.h"
|
|
|
|
namespace test
|
|
{
|
|
namespace battle
|
|
{
|
|
using namespace ::testing;
|
|
|
|
using ::battle::Unit;
|
|
using ::battle::Units;
|
|
using ::battle::UnitFilter;
|
|
|
|
class UnitFake : public UnitMock
|
|
{
|
|
public:
|
|
void addNewBonus(const std::shared_ptr<Bonus> & b);
|
|
|
|
void makeAlive();
|
|
void makeDead();
|
|
|
|
void redirectBonusesToFake();
|
|
|
|
void expectAnyBonusSystemCall();
|
|
|
|
private:
|
|
BonusBearerMock bonusFake;
|
|
};
|
|
|
|
class UnitsFake
|
|
{
|
|
public:
|
|
std::vector<std::shared_ptr<UnitFake>> allUnits;
|
|
|
|
UnitFake & add(BattleSide side);
|
|
|
|
battle::Units getUnitsIf(battle::UnitFilter predicate) const;
|
|
|
|
void setDefaultBonusExpectations();
|
|
};
|
|
|
|
class BattleFake : public CBattleInfoCallback, public BattleStateMock
|
|
{
|
|
#if SCRIPTING_ENABLED
|
|
std::shared_ptr<scripting::PoolMock> pool;
|
|
#endif
|
|
public:
|
|
#if SCRIPTING_ENABLED
|
|
BattleFake(std::shared_ptr<scripting::PoolMock> pool_);
|
|
#else
|
|
BattleFake();
|
|
#endif
|
|
virtual ~BattleFake();
|
|
|
|
void setUp();
|
|
|
|
void setupEmptyBattlefield();
|
|
|
|
#if SCRIPTING_ENABLED
|
|
scripting::Pool * getContextPool() const override;
|
|
#endif
|
|
|
|
template <typename T>
|
|
void accept(T * pack)
|
|
{
|
|
pack->applyBattle(this);
|
|
}
|
|
|
|
const IBattleInfo * getBattle() const override
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
std::optional<PlayerColor> getPlayerID() const override
|
|
{
|
|
return std::nullopt;
|
|
}
|
|
|
|
|
|
protected:
|
|
|
|
private:
|
|
};
|
|
|
|
}
|
|
}
|