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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/test/mock
Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
..
BattleFake.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
BattleFake.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
mock_battle_IBattleState.h Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
mock_battle_Unit.h remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
mock_BonusBearer.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
mock_BonusBearer.h remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
mock_CPSICallback.cpp [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
mock_CPSICallback.h [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
mock_Creature.h fix tests 2024-08-10 22:39:35 +02:00
mock_CreatureService.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_Environment.h Fix tests compilation 2023-09-06 16:03:47 +03:00
mock_events_ApplyDamage.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
mock_IBattleInfoCallback.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
mock_IGameCallback.cpp GameState now uses random generator from server. Blocked access to rmg 2024-07-16 13:13:38 +00:00
mock_IGameCallback.h Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
mock_IGameEventCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_IGameInfoCallback.h BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00
mock_MapService.cpp Rename toJson to toString/toCompactString for consistency 2024-02-26 12:55:49 +02:00
mock_MapService.h Fix build 2024-01-19 13:56:05 +02:00
mock_scripting_Context.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
mock_scripting_Pool.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_scripting_Script.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_scripting_Service.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_ServerCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_Services.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
mock_spells_effects_Registry.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_spells_Mechanics.h Fix build 2024-01-19 13:56:05 +02:00
mock_spells_Problem.h Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
mock_spells_Spell.h fix tests 2024-08-10 22:39:35 +02:00
mock_spells_SpellService.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_UnitEnvironment.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_UnitInfo.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
mock_vstd_CLoggerBase.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_vstd_RNG.h Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
ZoneOptionsFake.h Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00