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BattleFake.cpp
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remove never used code in CBonusSystemNode
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2024-08-25 14:15:21 +02:00 |
BattleFake.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
mock_battle_IBattleState.h
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Removed creatureBank flag from battle, battles now receive BattleLayout
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2024-09-12 12:11:18 +00:00 |
mock_battle_Unit.h
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remove never used code in CBonusSystemNode
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2024-08-25 14:15:21 +02:00 |
mock_BonusBearer.cpp
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remove never used code in CBonusSystemNode
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2024-08-25 14:15:21 +02:00 |
mock_BonusBearer.h
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remove never used code in CBonusSystemNode
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2024-08-25 14:15:21 +02:00 |
mock_CPSICallback.cpp
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[c::b] Updated projects, applied fixes
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2018-07-29 22:07:40 +03:00 |
mock_CPSICallback.h
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[c::b] Updated projects, applied fixes
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2018-07-29 22:07:40 +03:00 |
mock_Creature.h
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fix tests
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2024-08-10 22:39:35 +02:00 |
mock_CreatureService.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_Environment.h
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Fix tests compilation
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2023-09-06 16:03:47 +03:00 |
mock_events_ApplyDamage.h
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
mock_IBattleInfoCallback.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
mock_IGameCallback.cpp
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GameState now uses random generator from server. Blocked access to rmg
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2024-07-16 13:13:38 +00:00 |
mock_IGameCallback.h
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Removed creatureBank flag from battle, battles now receive BattleLayout
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2024-09-12 12:11:18 +00:00 |
mock_IGameEventCallback.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_IGameInfoCallback.h
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BattleAI: optional simulation depth
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2024-08-21 23:27:42 +03:00 |
mock_MapService.cpp
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Rename toJson to toString/toCompactString for consistency
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2024-02-26 12:55:49 +02:00 |
mock_MapService.h
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Fix build
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2024-01-19 13:56:05 +02:00 |
mock_scripting_Context.h
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
mock_scripting_Pool.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_scripting_Script.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_scripting_Service.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_ServerCallback.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_Services.h
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
mock_spells_effects_Registry.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_spells_Mechanics.h
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Fix build
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2024-01-19 13:56:05 +02:00 |
mock_spells_Problem.h
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
mock_spells_Spell.h
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fix tests
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2024-08-10 22:39:35 +02:00 |
mock_spells_SpellService.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_UnitEnvironment.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
mock_UnitInfo.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
mock_vstd_CLoggerBase.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
mock_vstd_RNG.h
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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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2024-07-16 13:13:07 +00:00 |
ZoneOptionsFake.h
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Fix: licenses, pragma guards, StdInc
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2024-03-29 07:48:52 +02:00 |