mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
/*
|
|
* CObjectClassesHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../IHandlerBase.h"
|
|
#include "../JsonNode.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CRandomGenerator;
|
|
class AObjectTypeHandler;
|
|
class ObjectTemplate;
|
|
struct SObjectSounds;
|
|
|
|
struct DLL_LINKAGE CompoundMapObjectID
|
|
{
|
|
si32 primaryID;
|
|
si32 secondaryID;
|
|
|
|
CompoundMapObjectID(si32 primID, si32 secID) : primaryID(primID), secondaryID(secID) {};
|
|
|
|
bool operator<(const CompoundMapObjectID& other) const
|
|
{
|
|
if(this->primaryID != other.primaryID)
|
|
return this->primaryID < other.primaryID;
|
|
else
|
|
return this->secondaryID < other.secondaryID;
|
|
}
|
|
|
|
bool operator==(const CompoundMapObjectID& other) const
|
|
{
|
|
return (this->primaryID == other.primaryID) && (this->secondaryID == other.secondaryID);
|
|
}
|
|
};
|
|
|
|
class CGObjectInstance;
|
|
|
|
using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
|
|
|
|
/// Class responsible for creation of adventure map objects of specific type
|
|
class DLL_LINKAGE ObjectClass
|
|
{
|
|
public:
|
|
std::string modScope;
|
|
std::string identifier;
|
|
|
|
si32 id;
|
|
std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
|
|
|
|
JsonNode base;
|
|
std::vector<TObjectTypeHandler> objects;
|
|
|
|
ObjectClass() = default;
|
|
|
|
std::string getJsonKey() const;
|
|
std::string getNameTextID() const;
|
|
std::string getNameTranslated() const;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & id;
|
|
h & handlerName;
|
|
h & base;
|
|
h & objects;
|
|
h & identifier;
|
|
h & modScope;
|
|
}
|
|
};
|
|
|
|
/// Main class responsible for creation of all adventure map objects
|
|
class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
|
|
{
|
|
/// list of object handlers, each of them handles only one type
|
|
std::vector<ObjectClass * > objects;
|
|
|
|
/// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function
|
|
std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
|
|
|
|
/// container with H3 templates, used only during loading, no need to serialize it
|
|
using TTemplatesContainer = std::multimap<std::pair<si32, si32>, std::shared_ptr<const ObjectTemplate>>;
|
|
TTemplatesContainer legacyTemplates;
|
|
|
|
TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
|
|
|
|
void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj);
|
|
void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
|
|
|
|
ObjectClass * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
|
|
|
|
void generateExtraMonolithsForRMG();
|
|
|
|
public:
|
|
CObjectClassesHandler();
|
|
~CObjectClassesHandler();
|
|
|
|
std::vector<JsonNode> loadLegacyData() override;
|
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
|
|
|
void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID);
|
|
void removeSubObject(si32 ID, si32 subID);
|
|
|
|
void beforeValidate(JsonNode & object) override;
|
|
void afterLoadFinalization() override;
|
|
|
|
std::vector<bool> getDefaultAllowed() const override;
|
|
|
|
/// Queries to detect loaded objects
|
|
std::set<si32> knownObjects() const;
|
|
std::set<si32> knownSubObjects(si32 primaryID) const;
|
|
|
|
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
|
|
TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
|
|
TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
|
|
TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
|
|
|
|
std::string getObjectName(si32 type, si32 subtype) const;
|
|
|
|
SObjectSounds getObjectSounds(si32 type, si32 subtype) const;
|
|
|
|
/// Returns handler string describing the handler (for use in client)
|
|
std::string getObjectHandlerName(si32 type) const;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & objects;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|