This website requires JavaScript.
Explore
Help
Register
Sign In
games
/
vcmi
Watch
1
Star
0
Fork
0
You've already forked vcmi
mirror of
https://github.com/vcmi/vcmi.git
synced
2025-03-19 21:10:12 +02:00
Code
Issues
Releases
Activity
58042c5cd6
Branches
Tags
View all branches
vcmi
/
server
/
battles
History
MichalZr6
ecdd394bb1
Use BattleHex as const ref wherever possible
...
Minor Fixes Drop unused function from BattleHexArray
2025-01-21 13:23:17 +01:00
..
BattleActionProcessor.cpp
Use BattleHex as const ref wherever possible
2025-01-21 13:23:17 +01:00
BattleActionProcessor.h
Use BattleHex as const ref wherever possible
2025-01-21 13:23:17 +01:00
BattleFlowProcessor.cpp
Use BattleHex as const ref wherever possible
2025-01-21 13:23:17 +01:00
BattleFlowProcessor.h
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
2025-01-06 23:28:46 +01:00
BattleProcessor.cpp
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
BattleProcessor.h
Removed creatureBank flag from battle, battles now receive BattleLayout
2024-09-12 12:11:18 +00:00
BattleResultProcessor.cpp
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
BattleResultProcessor.h
Unified handling of battle sides ID's
2024-08-11 20:54:44 +00:00