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vcmi/docs/modders/Bonus_Format.md
2023-09-13 21:55:36 +03:00

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< [Documentation](../Readme.md) / [Modding](Readme.md) / Bonus Format
## Full format
All parameters but type are optional.
``` javascript
{
"type": "BONUS_TYPE",
"subtype": 0,
"val" : 0,
"valueType": "VALUE_TYPE",
"addInfo" : 0, // or [1, 2, ...]
"duration" : "BONUS_DURATION", //or ["BONUS_DURATION1", "BONUS_DURATION2", ...]"
"turns" : 0,
"targetSourceType" : "SOURCE_TYPE",
"sourceType" : "SOURCE_TYPE",
"sourceID" : 0,
"effectRange" : "EFFECT_RANGE",
"limiters" : [
"PREDEFINED_LIMITER", optional_parameters (...), //whhich one is preferred?
{"type" : LIMITER_TYPE, "parameters" : [1,2,3]}
],
"propagator" : ["PROPAGATOR_TYPE", optional_parameters (...)],
"updater" : {Bonus Updater},
"propagationUpdater" : {Bonus Updater, but works during propagation},
"description" : "",
"stacking" : ""
}
```
## Supported bonus types
- [Bonus Duration Types](Bonus/Bonus_Duration_Types.md)
- [Bonus Sources](Bonus/Bonus_Sources.md)
- [Bonus Limiters](Bonus/Bonus_Limiters.md)
- [Bonus Types](Bonus/Bonus_Types.md)
- [Bonus Propagators](Bonus/Bonus_Propagators.md)
- [Bonus Updaters](Bonus/Bonus_Updaters.md)
- [Bonus Range Types](Bonus/Bonus_Range_Types.md)
- [Bonus Value Types](Bonus/Bonus_Value_Types.md)
## Subtype resolution
All string identifiers of items can be used in "subtype" field. This allows cross-referencing between the mods and make config file more readable.
### Available prefixes
- creature.
- artifact.
- skill:
``` javascript
"pathfinding", "archery", "logistics", "scouting", "diplomacy",
"navigation", "leadership", "wisdom", "mysticism", "luck",
"ballistics", "eagleEye", "necromancy", "estates", "fireMagic",
"airMagic", "waterMagic", "earthMagic", "scholar", "tactics",
"artillery", "learning", "offence", "armorer", "intelligence",
"sorcery", "resistance", "firstAid"
```
- resource:
``` javascript
"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
```
- hero.
- faction.
- spell.
- primarySkill
``` javascript
"attack", "defence", "spellpower", "knowledge"
```
- terrain:
``` javascript
"dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
```
- spellSchool
```javascript
"any", "fire", "air", "water", "earth"
```
### Example
``` javascript
"bonus" :
{
"type" : "HATE",
"subtype" : "creature.enchanter",
"val" : 50
}
```
This bonus makes creature do 50% more damage to Enchanters.