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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
Ivan Savenko 5d2f5c2e33 - fixed #762
- (linux) fixed video in campaigns menu
2011-07-22 23:34:15 +00:00
..
vcmi_client
AdventureMapButton.cpp - fixed #762 2011-07-22 23:34:15 +00:00
AdventureMapButton.h - fixed #762 2011-07-22 23:34:15 +00:00
CAdvmapInterface.cpp Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 2011-06-03 03:23:50 +00:00
CAdvmapInterface.h - added new files to build system 2011-04-07 17:54:08 +00:00
CAnimation.cpp - Rewrote Kingdom Overview window - all should be stable now 2011-07-22 16:22:22 +00:00
CAnimation.h - new files JsonNode.cpp/.h 2011-07-21 18:29:22 +00:00
CBattleInterface.cpp Support for WoG's Defense bonus. 2011-07-16 16:40:38 +00:00
CBattleInterface.h * Bonus system caching updated, partially rewritten, much more robust, thread-safe 2011-07-13 18:39:02 +00:00
CBitmapHandler.cpp - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CBitmapHandler.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CCastleInterface.cpp - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CCastleInterface.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CConfigHandler.cpp Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CConfigHandler.h Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CCreatureAnimation.cpp - (linux) fixed searching/loading of scripting libraries 2011-06-28 14:19:16 +00:00
CCreatureAnimation.h * Fixed #30 2011-05-26 14:47:45 +00:00
CCreatureWindow.cpp * Bonus system caching updated, partially rewritten, much more robust, thread-safe 2011-07-13 18:39:02 +00:00
CCreatureWindow.h Fixed a bug in phoenix code. Fixed a couple warnings. 2011-07-09 22:42:39 +00:00
CCursorHandler.cpp Fixed all warnings "take address of temporary". 2011-06-11 04:54:41 +00:00
CCursorHandler.h * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CDefHandler.cpp
CDefHandler.h
CGameInfo.cpp
CGameInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CHeroWindow.cpp * Bonus system caching updated, partially rewritten, much more robust, thread-safe 2011-07-13 18:39:02 +00:00
CHeroWindow.h * Bonus system caching updated, partially rewritten, much more robust, thread-safe 2011-07-13 18:39:02 +00:00
CKingdomInterface.cpp - Rewrote Kingdom Overview window - all should be stable now 2011-07-22 16:22:22 +00:00
CKingdomInterface.h - Rewrote Kingdom Overview window - all should be stable now 2011-07-22 16:22:22 +00:00
Client.cpp Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
Client.h Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
CMessage.cpp Fixed #260, improvement for #250. 2011-05-25 22:44:02 +00:00
CMessage.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CMT.cpp * Bonus system caching updated, partially rewritten, much more robust, thread-safe 2011-07-13 18:39:02 +00:00
CMusicBase.h
CMusicHandler.cpp
CMusicHandler.h
CPlayerInterface.cpp - Rewrote Kingdom Overview window - all should be stable now 2011-07-22 16:22:22 +00:00
CPlayerInterface.h * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
CPreGame.cpp - fixed #762 2011-07-22 23:34:15 +00:00
CPreGame.h ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 2011-06-20 11:41:04 +00:00
CSndHandler.cpp Final changes for 0.84b: 2011-05-26 01:03:35 +00:00
CSndHandler.h
CSoundBase.h
CSpellWindow.cpp Fixed #293 2011-06-25 06:55:35 +00:00
CSpellWindow.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CVideoHandler.cpp - compilation fix for #765 2011-07-05 19:06:47 +00:00
CVideoHandler.h * Reverted previously changed PreGame code 2011-04-26 13:30:29 +00:00
DPIaware.manifest
FontBase.h Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00
FunctionList.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Graphics.cpp * Fixed battle positions bugs: #174, #172, #400 2011-06-27 17:11:17 +00:00
Graphics.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
GUIBase.cpp * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
GUIBase.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
GUIClasses.cpp - Rewrote Kingdom Overview window - all should be stable now 2011-07-22 16:22:22 +00:00
GUIClasses.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
Makefile.am - (linux) build system update 2011-07-05 11:31:26 +00:00
Makefile.in - (linux) build system update 2011-07-05 11:31:26 +00:00
mapHandler.cpp Fixed all warnings "take address of temporary". 2011-06-11 04:54:41 +00:00
mapHandler.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
NetPacksClient.cpp Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
resource.h
SDL_Extensions.cpp drawBorder should not crash when attempted drawing outside the surface. 2011-04-29 00:50:54 +00:00
SDL_Extensions.h
SDL_framerate.cpp Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
SDL_framerate.h Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
vcmi.ico