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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/mapObjects
2023-01-20 15:18:36 +02:00
..
CArmedInstance.cpp Fix crash with objects belonging players without state 2022-11-06 03:26:13 +04:00
CArmedInstance.h Fix crash with objects belonging players without state 2022-11-06 03:26:13 +04:00
CBank.cpp Return string by copy to fix cases when string is constructed on stack 2023-01-01 20:55:43 +02:00
CBank.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGHeroInstance.cpp All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
CGHeroInstance.h Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance 2022-12-09 14:42:47 +02:00
CGMarket.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGMarket.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGPandoraBox.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGPandoraBox.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGTownInstance.cpp Moved tower damage computation to town instance 2023-01-20 15:18:10 +02:00
CGTownInstance.h Moved tower damage computation to town instance 2023-01-20 15:18:10 +02:00
CObjectClassesHandler.cpp Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
CObjectClassesHandler.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CObjectHandler.cpp Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CObjectHandler.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CommonConstructors.cpp Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CommonConstructors.h Fix incorrect templates for mines in HoTA 2022-10-08 12:42:10 +03:00
CQuest.cpp Fix quest texts accessing 2023-01-11 15:10:44 +02:00
CQuest.h Access to quests texts is now processed via translator 2023-01-01 14:56:45 +02:00
CRewardableConstructor.cpp Integrated valid fixes from PR #1143 2022-12-07 18:13:54 +02:00
CRewardableConstructor.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CRewardableObject.cpp Return string by copy to fix cases when string is constructed on stack 2023-01-01 20:55:43 +02:00
CRewardableObject.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
JsonRandom.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
JsonRandom.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
MapObjects.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
MiscObjects.cpp All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
MiscObjects.h Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
ObjectTemplate.cpp Native terrain is now required for faction, opt-out with value "none" 2023-01-17 22:59:14 +02:00
ObjectTemplate.h Fixed game startup 2023-01-10 00:01:35 +02:00