.. |
vcmi_lib
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
BattleAction.h
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* next ubuntux's patch
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2009-04-16 11:14:13 +00:00 |
CGameState.cpp
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Fixed bug 7 & 153.
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2009-10-24 03:28:14 +00:00 |
CGameState.h
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Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119)
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2009-10-24 19:21:32 +00:00 |
CondSh.h
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* version set 0.73b
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2009-08-03 23:53:18 +00:00 |
Connection.cpp
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Work with full file paths instead of partial ones.
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2009-10-10 01:42:33 +00:00 |
Connection.h
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Added a destuctor to CISer to fix some memory leaks.
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2009-10-24 15:54:08 +00:00 |
HeroBonus.h
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* Giants/Titans now immune to Blind.
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2009-08-23 20:33:05 +00:00 |
IGameCallback.cpp
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* please don't include headers in headers if not necessary
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2009-10-25 10:41:58 +00:00 |
IGameCallback.h
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* please don't include headers in headers if not necessary
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2009-10-25 10:41:58 +00:00 |
Interprocess.h
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* refactorings and comment coverage improvements
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2009-05-07 17:20:41 +00:00 |
Makefile.am
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
Makefile.in
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
map.cpp
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
map.h
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* minor changes (a few new consts introduced)
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2009-09-25 12:33:29 +00:00 |
NetPacks.h
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Fixed bugs 11, 24 & 26
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2009-10-03 11:16:42 +00:00 |
NetPacksLib.cpp
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* bug 151 fixed
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2009-10-17 14:53:16 +00:00 |
RegisterTypes.cpp
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Support for Castle Stables. These are compatible with advMap Stables.
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2009-10-05 16:38:54 +00:00 |
RegisterTypes.h
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* further changes towards support for ranged spells
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2009-04-15 14:03:31 +00:00 |
StackFeature.h
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* support for HP regeneration
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2009-08-22 14:39:44 +00:00 |
VCMI_lib.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_Lib.cpp
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
VCMI_Lib.h
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Mostly done .BIK video handling (WIN only).
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2009-06-23 08:14:49 +00:00 |
VCMI_lib.vcproj
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* fixes for glitches in garrisons in non 800x600 resolutions
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2009-07-17 21:53:28 +00:00 |
VCMIDirs.h
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Added file missing from previous commit.
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2009-10-10 15:09:02 +00:00 |