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adventureMap
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Re-center map on active object after screen resize
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2023-07-15 16:09:44 +03:00 |
battle
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Replaced clickReleased with clickPressed where applicable in H3
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2023-07-09 17:48:25 +03:00 |
eventsSDL
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haptic feedback only if menu opens
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2023-07-14 22:49:44 +02:00 |
gui
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Fix shortcuts not working sometimes
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2023-07-15 16:09:44 +03:00 |
icons
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Update generate_icns.py
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2023-04-16 12:33:35 +02:00 |
ios
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changes from code review
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2023-07-08 21:02:03 +02:00 |
lobby
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Merge pull request #2310 from IvanSavenko/left_click_refactor
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2023-07-13 13:03:06 +03:00 |
mainmenu
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replaced clickPressed with clickReleased where applicable to H3
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2023-07-09 17:55:39 +03:00 |
mapView
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Implemented dragging map via left mouse click (off by default)
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2023-07-16 12:00:40 +03:00 |
render
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Always show correct game resolution in settings, unaffected by scaling
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2023-07-15 16:09:44 +03:00 |
renderSDL
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Always show correct game resolution in settings, unaffected by scaling
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2023-07-15 16:09:44 +03:00 |
widgets
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Merge pull request #2310 from IvanSavenko/left_click_refactor
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2023-07-13 13:03:06 +03:00 |
windows
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Implemented dragging map via left mouse click (off by default)
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2023-07-16 12:00:40 +03:00 |
CFocusableHelper.cpp
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remove focus from active text input after keyboard is closed
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2022-09-24 15:55:19 +03:00 |
CFocusableHelper.h
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remove focus from active text input after keyboard is closed
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2022-09-24 15:55:19 +03:00 |
CGameInfo.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
CGameInfo.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
Client.cpp
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Implemented "Allied Adventure Map AI" option
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2023-07-03 14:34:53 +03:00 |
Client.h
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Implemented "Allied Adventure Map AI" option
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2023-07-03 14:34:53 +03:00 |
ClientCommandManager.cpp
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Implemented "Allied Adventure Map AI" option
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2023-07-03 14:34:53 +03:00 |
ClientCommandManager.h
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show/showAll methods now use Canvas instead of SDL_Surface
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2023-06-02 16:42:18 +03:00 |
ClientNetPackVisitors.h
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Fix possible assertion failure on removing non-owned town
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2023-07-04 20:28:02 +03:00 |
CMakeLists.txt
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Replaced SDL user events list with dispatching of arbitrary functors
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2023-06-26 21:51:10 +03:00 |
CMT.cpp
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Replaced WoG opening with H3:SoD files
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2023-07-15 16:09:44 +03:00 |
CMT.h
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Moved SDL renderer access to ScreenHandler class
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2023-07-07 14:29:03 +03:00 |
CMusicHandler.cpp
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
CMusicHandler.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CPlayerInterface.cpp
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Fix dismissing hero from opening hero window in town window that is
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2023-07-15 16:09:44 +03:00 |
CPlayerInterface.h
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Fix possible assertion failure on removing non-owned town
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2023-07-04 20:28:02 +03:00 |
CServerHandler.cpp
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Fix another unprotected UI access
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2023-06-26 22:14:21 +03:00 |
CServerHandler.h
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Refactoring of campaign handler: rename types and use strong typing
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2023-06-26 17:15:59 +03:00 |
CVideoHandler.cpp
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Replaced event handling break system with key capturing
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2023-05-20 01:51:49 +03:00 |
CVideoHandler.h
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Video playback is now time-based, using video file timings
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2023-01-28 13:19:35 +02:00 |
LobbyClientNetPackVisitors.h
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
NetPacksClient.cpp
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Fix possible assertion failure on removing non-owned town
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2023-07-04 20:28:02 +03:00 |
NetPacksLobbyClient.cpp
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Renamed "Int" -> "Window" in WindowHandler API
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2023-05-16 19:10:22 +03:00 |
PlayerLocalState.cpp
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
PlayerLocalState.h
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Moved selection logic to player state
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2023-04-20 22:04:24 +03:00 |
resource.h
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StdInc.cpp
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StdInc.h
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Removed most SDL includes from headers, removed SDL int's
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2023-01-30 19:55:32 +02:00 |
VCMI_client.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
VCMI_client.rc
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VCMI_client.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
VCMI_client.vcxproj.filters
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Update project files to match vcmi code changes
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2018-07-06 18:52:51 +02:00 |
vcmi.ico
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new icons
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2023-04-15 12:52:11 +02:00 |