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vcmi/AI/VCAI
2016-12-19 21:46:01 +01:00
..
AIUtility.cpp Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc). 2016-11-28 19:29:11 +01:00
AIUtility.h Fixed #1713 2016-12-12 21:38:12 +01:00
CMakeLists.txt Cmake: cleanup for commit hash in build version 2016-10-27 17:01:29 +03:00
Fuzzy.cpp Fixed CID 1288882 2016-11-25 19:54:28 +01:00
Fuzzy.h More fixes for clang warning... 2016-09-08 19:58:01 +03:00
Goals.cpp Should fix #2624. 2016-11-29 22:07:35 +01:00
Goals.h More fixes for clang warning... 2016-09-08 19:58:01 +03:00
main.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h. 2016-11-28 21:38:17 +03:00
VCAI.cpp Fixed heroes not unreserving Teleports, which makes them wander around it endlessly and blocking path. 2016-12-19 21:46:01 +01:00
VCAI.h Fixed build. 2016-12-13 12:27:48 +03:00
VCAI.vcxproj Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00