.. |
ActiveModsInSaveList.cpp
|
Do not write mods that do not affect gameplay to saved games
|
2024-04-18 19:13:02 +03:00 |
ActiveModsInSaveList.h
|
Do not write mods that do not affect gameplay to saved games
|
2024-04-18 19:13:02 +03:00 |
CModHandler.cpp
|
Disable translation validation due to too many false positives
|
2024-04-18 19:12:39 +03:00 |
CModHandler.h
|
Removed no longer used code
|
2024-01-04 23:48:58 +02:00 |
CModInfo.cpp
|
Renamed JsonNode::meta to more logical modScope. Member is now private
|
2024-02-26 12:55:49 +02:00 |
CModInfo.h
|
Moved json files to new directory, split on per-class basis
|
2024-02-14 13:08:24 +02:00 |
CModVersion.cpp
|
Fix: licenses, pragma guards, StdInc
|
2024-03-29 07:48:52 +02:00 |
CModVersion.h
|
Refactoring of serialization versioning handling
|
2024-01-20 20:34:51 +02:00 |
ContentTypeHandler.cpp
|
Move all OH3 objects and obstacle sets to a mod
|
2024-04-08 12:50:41 +02:00 |
ContentTypeHandler.h
|
Moved json files to new directory, split on per-class basis
|
2024-02-14 13:08:24 +02:00 |
IdentifierStorage.cpp
|
Disable failing assertion
|
2024-04-16 18:54:25 +03:00 |
IdentifierStorage.h
|
Better diagnostics of ID requests that require type, such as addInfo
|
2024-01-08 21:32:10 +02:00 |
ModIncompatibility.h
|
Define each identifier in a dedicated statement
|
2024-01-10 00:22:23 +00:00 |
ModScope.h
|
Split massive CModHandler class/file into multiple parts:
|
2023-07-30 22:17:47 +03:00 |
ModUtility.cpp
|
Split massive CModHandler class/file into multiple parts:
|
2023-07-30 22:17:47 +03:00 |
ModUtility.h
|
Split massive CModHandler class/file into multiple parts:
|
2023-07-30 22:17:47 +03:00 |
ModVerificationInfo.h
|
Refactoring of serialization versioning handling
|
2024-01-20 20:34:51 +02:00 |