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vcmi/lib/battle/SideInBattle.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

36 lines
788 B
C++

/*
* SideInBattle.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SideInBattle.h"
#include "../mapObjects/CArmedInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
SideInBattle::SideInBattle()
{
color = PlayerColor::CANNOT_DETERMINE;
hero = nullptr;
armyObject = nullptr;
castSpellsCount = 0;
enchanterCounter = 0;
}
void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army)
{
hero = Hero;
armyObject = Army;
color = armyObject->getOwner();
if(color == PlayerColor::UNFLAGGABLE)
color = PlayerColor::NEUTRAL;
}
VCMI_LIB_NAMESPACE_END