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vcmi/lib/battle/BattleAttackInfo.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

41 lines
788 B
C++

/*
* BattleAttackInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BattleHex.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace battle
{
class Unit;
class CUnitState;
}
struct DLL_LINKAGE BattleAttackInfo
{
const battle::Unit * attacker;
const battle::Unit * defender;
BattleHex attackerPos;
BattleHex defenderPos;
bool shooting;
int chargedFields;
double additiveBonus;
double multBonus;
BattleAttackInfo(const battle::Unit * Attacker, const battle::Unit * Defender, bool Shooting = false);
BattleAttackInfo reverse() const;
};
VCMI_LIB_NAMESPACE_END