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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/client/render
2023-09-11 22:20:11 +02:00
..
CAnimation.cpp Fix regressions 2023-09-04 18:22:34 +03:00
CAnimation.h Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Canvas.cpp Merge pull request #2740 from Laserlicht/fix_cursor_issue 2023-09-11 22:20:11 +02:00
Canvas.h code review 2023-09-10 20:52:35 +02:00
CBitmapHandler.cpp Removed some usages of std string as resource path 2023-09-04 18:22:34 +03:00
CBitmapHandler.h Removed some usages of std string as resource path 2023-09-04 18:22:34 +03:00
CDefFile.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CDefFile.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ColorFilter.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
ColorFilter.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Colors.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Colors.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
EFont.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Graphics.cpp Merge pull request #2757 from IvanSavenko/filesystem_refactor 2023-09-07 10:51:02 +03:00
Graphics.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ICursor.h Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
IFont.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
IFont.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
IImage.h Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
IImageLoader.h Fixed includes 2023-02-01 21:45:06 +02:00
IRenderHandler.h Fix build 2023-09-05 00:55:54 +03:00
IScreenHandler.h Always show correct game resolution in settings, unaffected by scaling 2023-07-15 16:09:44 +03:00