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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/config/schemas
Krzesimir Nowak 32f5033a4d Add a displayIndex setting to the video settings
This setting will control on which display the game window will be
shown.
2016-08-31 11:12:59 +02:00
..
artifact.json Improved json validation 2013-10-26 19:33:34 +00:00
bonus.json Fix bonus schema to support array in duration 2014-03-01 18:42:31 +00:00
creature.json - Fixed some warnings from cppcheck 2013-11-06 13:42:58 +00:00
faction.json moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
hero.json Improved json validation 2013-10-26 19:33:34 +00:00
heroClass.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
mapHeader.json Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
mod.json Fix mod schema: RMG templates added. 2015-07-27 08:36:19 +03:00
object.json Bugfixing, game can finally load to main menu without crash 2014-06-04 11:25:13 +03:00
objectTemplate.json Introduce configuration option for editor animation of map object and setup it for hero classes. 2015-06-10 14:21:33 +03:00
objectType.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
settings.json Add a displayIndex setting to the video settings 2016-08-31 11:12:59 +02:00
spell.json Introduce dummy spell animation/ animation pause configuration 2015-09-12 21:09:52 +03:00
template.json - Use straight paths for some connections 2015-06-02 16:40:32 +02:00
townBuilding.json Added "produce" section in "building" structure. Changed dailyIncome. 2014-04-26 18:23:35 +04:00
townSiege.json - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
townStructure.json More string ID's for buildings: 2013-12-04 10:36:39 +00:00