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CGuiHandler.cpp
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Add network thread termination logic for adventure map animations
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2024-05-18 12:15:48 +00:00 |
CGuiHandler.h
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Added semi-workaround method for network thread shutdown:
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2024-05-18 11:04:10 +00:00 |
CIntObject.cpp
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class CArtifactsOfHeroMain : public CKeyShortcut
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2024-04-27 21:35:38 +03:00 |
CIntObject.h
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class CArtifactsOfHeroMain : public CKeyShortcut
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2024-04-27 21:35:38 +03:00 |
CursorHandler.cpp
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Apply SonarCloud suggestions
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2024-04-30 16:40:23 +03:00 |
CursorHandler.h
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Apply SonarCloud suggestions
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2024-04-30 16:40:23 +03:00 |
EventDispatcher.cpp
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Allow input configuration via config file
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2024-04-30 20:56:47 +03:00 |
EventDispatcher.h
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added tolerance
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2023-09-18 20:35:23 +02:00 |
EventsReceiver.cpp
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move to EventReceiver
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2023-10-22 00:05:14 +02:00 |
EventsReceiver.h
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move to EventReceiver
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2023-10-22 00:05:14 +02:00 |
FramerateManager.cpp
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Fix: licenses, pragma guards, StdInc
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2024-03-29 07:48:52 +02:00 |
FramerateManager.h
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Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay()
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2023-09-27 16:09:52 +02:00 |
InterfaceObjectConfigurable.cpp
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Reworked TextInput to allow text overflow support
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2024-05-15 12:45:45 +00:00 |
InterfaceObjectConfigurable.h
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Made graphical primitive-based UI more configurable
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2024-02-18 20:48:45 +02:00 |
MouseButton.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
Shortcut.h
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Add hotkey to track human player hero in MP. Fixed broken 'toggle grid'
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2024-04-30 19:10:10 +03:00 |
ShortcutHandler.cpp
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Add hotkey to track human player hero in MP. Fixed broken 'toggle grid'
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2024-04-30 19:10:10 +03:00 |
ShortcutHandler.h
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Unified game controller input with keyboard/mouse
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2024-04-30 15:21:07 +03:00 |
TextAlignment.h
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Added all missing text alignment values
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2024-03-27 13:10:55 +02:00 |
WindowHandler.cpp
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Simplified and fixed server restart procedure:
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2024-04-07 14:19:57 +03:00 |
WindowHandler.h
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Implemented lazy totalRedraw to prevent multiple redraws on single frame
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2023-07-18 17:31:21 +03:00 |