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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/client/render
2023-08-30 00:35:31 +02:00
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CAnimation.cpp vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
CAnimation.h Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Canvas.cpp Implement TOPCENTER text alignment 2023-08-30 00:35:31 +02:00
Canvas.h Fix build 2023-06-02 21:54:52 +03:00
CBitmapHandler.cpp client: remove SDL_BYTEORDER usage 2023-02-03 00:37:37 +03:00
CBitmapHandler.h Moved client files to more suitable locations 2023-02-01 13:09:19 +02:00
CDefFile.cpp Attempt to improve def palette detection 2023-06-20 19:37:27 +03:00
CDefFile.h Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
ColorFilter.cpp Moved client files to more suitable locations 2023-02-01 13:09:19 +02:00
ColorFilter.h Moved client files to more suitable locations 2023-02-01 13:09:19 +02:00
Colors.cpp show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
Colors.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
Graphics.cpp Removed unused code 2023-08-06 13:29:57 +03:00
Graphics.h Added caching for creature icons in garrisons 2023-08-05 14:26:54 +03:00
ICursor.h Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
IFont.cpp TTF fonts can now be used as fallback for H3 fonts 2023-04-04 22:23:32 +03:00
IFont.h Fixed includes 2023-02-01 21:45:06 +02:00
IImage.h Added SDLImage::doubleFlip() 2023-06-11 18:45:14 +03:00
IImageLoader.h Fixed includes 2023-02-01 21:45:06 +02:00
IScreenHandler.h Always show correct game resolution in settings, unaffected by scaling 2023-07-15 16:09:44 +03:00