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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/server
Ivan Savenko e67f8afdd9 - removed multiple unused files
- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
..
CGameHandler.cpp some work on new filesystem, not tested 2012-07-23 10:23:43 +00:00
CGameHandler.h Commander can now die in a battle and will be automatically rised when visiting town. 2012-07-17 08:52:27 +00:00
CMakeLists.txt - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CVCMIServer.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.am Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
Makefile.in - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
NetPacksServer.cpp Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
VCMI_server.vcxproj Partial fix for #961. 2012-05-18 22:47:54 +00:00