mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
ff635edc0b
preparation for having client and server in a single process
92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/*
|
|
* CGMarket.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "CObjectHandler.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class DLL_LINKAGE IMarket
|
|
{
|
|
public:
|
|
const CGObjectInstance *o;
|
|
|
|
IMarket(const CGObjectInstance *O);
|
|
virtual ~IMarket() {}
|
|
|
|
virtual int getMarketEfficiency() const =0;
|
|
virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
|
|
virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
|
|
virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
|
|
|
|
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
|
|
std::vector<EMarketMode::EMarketMode> availableModes() const;
|
|
|
|
static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & o;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
|
|
{
|
|
public:
|
|
CGMarket();
|
|
///IObjectIntercae
|
|
void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
|
|
|
|
///IMarket
|
|
int getMarketEfficiency() const override;
|
|
bool allowsTrade(EMarketMode::EMarketMode mode) const override;
|
|
int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
|
|
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGObjectInstance&>(*this);
|
|
h & static_cast<IMarket&>(*this);
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGBlackMarket : public CGMarket
|
|
{
|
|
public:
|
|
std::vector<const CArtifact *> artifacts; //available artifacts
|
|
|
|
void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
|
|
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGMarket&>(*this);
|
|
h & artifacts;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CGUniversity : public CGMarket
|
|
{
|
|
public:
|
|
std::vector<int> skills; //available skills
|
|
|
|
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
|
|
void initObj(CRandomGenerator & rand) override;//set skills for trade
|
|
void onHeroVisit(const CGHeroInstance * h) const override; //open window
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CGMarket&>(*this);
|
|
h & skills;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|